FLARE is now Roundout. Same licence, same landings.

Everything Roundout does, in one place.

A walkthrough of the app and your account. The common questions come first; the full reference follows, with its contents beside it.

From buy to first landing in five minutes.

  1. Buy Roundout from the pricing page. Checkout runs through Paddle.

  2. Receive a receipt email and a second email with your licence key. The key is also in PortalLicences when you sign in.

  3. Download the latest installer from PortalDownloads.

  4. Install: Roundout goes into C:\Program Files\Roundout. Nothing is copied into MSFS itself; Roundout runs as a standalone Windows app.

  5. Activate: launch Roundout, paste your key, name the PC and click Activate.

Buying a licence

Open the pricing page and click Buy Roundout. If you're not signed in, the buy page first creates your account (or signs you in) and confirms your email with a 6-digit code, so the order links to your account. The price includes tax or VAT in most countries. In a few it's added, and the checkout shows it before you pay. Paddle handles the card or PayPal payment and emails you the receipt, with the tax or VAT for your country on it. Once Paddle confirms the payment, your licence is issued and a second email goes out with the key.

Install and first run

Sign in to the customer portal, open PortalDownloads, grab the latest installer, and run it. The installer:

  • Installs Roundout under C:\Program Files\Roundout, which needs administrator rights. You can change the folder when you first install, and an update from FLARE stays in the folder FLARE used.
  • Nothing else to install: everything Roundout needs comes with it, and the program is Roundout.exe, so Task Manager and the Start menu say Roundout. A small FLARE.App.exe beside it only opens Roundout from old shortcuts.
  • Adds Start Menu and desktop shortcuts and sets Roundout to launch automatically when MSFS 2024 starts; the entry it adds to MSFS is named Roundout. Each is a checkbox you can untick during setup, and the MSFS launch can be changed later in SettingsSimulator (Start Roundout when MSFS 2024 starts).

The installer, Roundout-Setup- followed by the version, is signed by Roundout Company, so Windows names us as the publisher. For a brand-new release Windows SmartScreen may still ask before running it; choose More infoRun anyway. You can also check the file against the checksum on the Downloads page.

The Downloads page of the portal: Roundout 1.3.0 for Windows 10 or 11, signed by Roundout Company, a Download 1.3.0 button, and the three steps to install it.
Portal, Downloads: the latest installer, signed by Roundout Company, and the three steps that follow it.

Apart from that optional start-up entry, Roundout adds nothing to MSFS. It runs as a separate Windows app and talks to the sim through Microsoft's SimConnect SDK. No Community-folder add-ons, no Marketplace install.

Updates

Roundout checks for a new version when it starts and every few hours while it runs. When there is one, a banner at the top of the window offers it. Click Update now and Roundout downloads it in the background and checks it against its checksum. When the download finishes, click Install now: Roundout closes, installs the update and opens again. Your licence, settings, desktop shortcut and landings (under %LOCALAPPDATA%\Roundout) stay exactly as they are. Install now waits while you are landing or taking off.

The update banner in two states: Roundout 1.3.0 is ready to download, with Remind me later and Update now, and Roundout 1.3.0 is ready to install, with Remind me later and Install now.
Update now downloads the new version in the background; Install now closes Roundout, installs it and opens it again.

Nothing to move by hand if you updated from FLARE. The first start of Roundout moves your licence, landings, settings, navdata and logs from %LOCALAPPDATA%\FLARE to %LOCALAPPDATA%\Roundout by itself.

Remind me later hides the banner until Roundout next starts. To check at any time, open SettingsHelp and updates and click Check for Roundout updates. The version you're running is shown there.

Activation

Your key looks like ROUND-XXXX-XXXX-XXXX-XXXX. Keys that start with FLARE- work just the same: every key sold before the new name, keys bought from a reseller, and the keys that later replace them. Paste it into the activation window. Capitals, spaces, line breaks and dashes don't matter. The key never uses the look-alike letters I, L, O and U, so if you type one of them by mistake (O for 0, I or L for 1, U for V), Roundout reads it as the right character when you click Activate.

Give the PC a name you will know it by, for example Sim rig (left empty, it is called “PC activated” and the date), and click Activate. If activation fails, see Activation errors below.

The activation window: the Licence key box with the ROUND- format in it, the note that keys starting with FLARE- work too, the Name for this PC box, and the Activate button.
Paste your key, give the PC a name you will know, and click Activate.

A key that isn't linked to an account yet, such as one bought from a reseller, has to be claimed first: Roundout says Claim this licence first. Click Open the claim page, sign in or make your account, then click I have claimed it, try again.

A Windows app beside the sim.

A standalone Windows window, not a sim add-on. It talks to MSFS 2024 over Microsoft's SimConnect SDK and runs in user space, with no kernel hooks. Two jobs: capture and grade landings, and (unless you turn it off) sync them to your account.

The window works well on a second monitor, and you don't need one. It never competes with MSFS for cockpit real estate, so your EFB, panels and views inside the sim stay untouched. It shows live data while you fly. As you roll out after touchdown, the score card you chose opens over the sim with your grade: see the score card for the choices, and for Off. The full breakdown is in the Landing report.

The app's pages

The menu along the top of the window holds every page: Overview, Landing report, Live data, Landing history, Statistics, Achievements and Settings. Its right end shows whether Roundout is connected to MSFS 2024. Make the window larger and each page uses the room. Any text that's cut short shows whole when you hold the pointer over it.

The Roundout window on the Overview, with the menu along the top from Overview to Settings and MSFS 2024 connected at its right end: the last score card, 62 landings, an average of 77, a best of 99, recent landings and links to the account.
The Overview, where Roundout opens.
Overview
Your last score card, how many landings you've flown with your average and best score, your recent landings, and links to your account on roundout.io. Until it reads the sim it says so and offers Connect.
Landing report
One landing in full. See the Landing report below.
Live data
The flight as it happens: its phase from taxi to rollout, height, vertical speed, airspeed and G-force, the approach so far one bar a second, the score so far, the ILS needles, attitude and heading, wind and weather, configuration and automation.
Landing history
Every landing on this PC, filtered and ordered as you like. See local logbook below.
Statistics
Your figures Overall, By category, By airport and By aircraft: scores, descent rates, G-force, grades, wind records, each landing's descent rate against its aircraft's target, and the share of A+ landings in each of the last 12 months.
Achievements
Every achievement, with how far along you are, and Aircraft mastery for each aircraft family.
Settings
Opens on General, with tabs for Simulator, Account and licence, Data, and Help and updates. Save settings keeps what you changed; leaving with changes unsaved asks first. General also holds the units: Use metric units shows metres per second instead of feet per minute.
Live data on short final: the phases from Taxi to Rollout with Approach marked, 412 ft, minus 728 fpm, 147 kt and 1.01 G, the approach so far as bars, and The score so far.
Live data on final. The score fills in as you fly; centerline and touchdown zone come at touchdown.

Landing capture and scoring

Every touchdown is detected automatically. No button to press. For each landing, Roundout captures:

Touchdown frame
Vertical speed (fpm), G-force, pitch, bank, heading, sideslip, indicated and ground speed, latitude and longitude, and your landing weight.
Approach trace
From 1,000 ft above the ground through the rollout: height, vertical speed, airspeed and ground speed, pitch, bank, heading, sideslip, G, wind, flap, spoiler, throttle and brake positions, gear contact and autopilot modes, plus the stability checks at the 500 ft and 300 ft gates. Raw data in the Landing report saves it, with up to ten readings a second.
Flare envelope
Flare start height, flare duration, peak pitch rate, pitch at the start of the flare and at touchdown, float distance.
Rollout
Bounce count, worst-bounce G, stopping distance, reverse-thrust and spoiler usage.
Context
Aircraft, airport ICAO, runway, runway length and heading, wind, headwind and crosswind components, approach type (ILS, RNAV/GPS, VOR or Visual, detected automatically even on study-level add-ons that don't share radio state; you can change it from its menu in the Landing report), time of day, the sim's weather at touchdown and the real-world METAR report for the airport.
Coaching
Up to five notes from The coach in the Landing report: what went well and what to work on, from the approach and flare to the touchdown and rollout. Your approach speed is judged against a Vref adjusted for the weight you landed at, when the sim reports it. The notes are fixed when the landing is captured and sync to your account with it.

Each landing is graded A+ to F. Sub-scores cover descent rate, G-force, centerline accuracy, touchdown-zone position, approach stability and sideslip, with bounce and tail-strike penalties and a crosswind bonus. Thresholds adjust by aircraft type: a 737 isn't expected to land like a Cessna. The full breakdown is in landing scoring and the aircraft profiles catalog below.

The Landing report

The page for one landing. When the rollout ends the window moves to the landing you just flew, ready when you switch back. View details on a card, or a row in Landing history, opens any other.

The Landing report for a Boeing 777-300ER at Dubai 30L: Landing 61 and Next, Raw data, Share and View score card over the summary, then The score, part by part, and The approach, one bar a second, with Compare with another landing under it.
The Landing report. Under what shows here come the coach's notes, where the wheels touched, and the weather at touchdown.
Previous and Next
Step to the landing flown before or after this one, on the same page. Each button names the landing it opens, and at either end of your logbook it stays where it is, dimmed.
Raw data
Saves this landing and its approach trace in Documents\Roundout, with Open folder beside the answer.
Share
Opens your landings on your Roundout account. A landing's own page there has Create share link.
View score card
Opens the landing's card again. See View score card.
Approach type, and who flew it
Click either one under the aircraft's name to correct it. Each menu starts with As detected, which puts Roundout's own reading back.
The score, part by part
Each of the six parts, its score, and the points it brought to the total. Hold the pointer over a part for its reading.
The approach, one bar a second
The descent rate through the approach, with the flare and your aircraft's target marked. Compare with another landing lets you pick one, and sets each reading against this landing with the difference beside it. Clear the comparison takes it away.
The coach
Up to five notes on what went well and what to work on, with your softest touchdown and your average in this aircraft under them.
Where the wheels touched
The runway drawn to scale with your touchdown and your stop on it, the rollout's readings, and Runway from.
Weather at touchdown
The sim's weather, and the real-world METAR report for the airport. Look up the weather report (METAR) in SettingsData turns that lookup off.
The top of the Landing report with the approach type's menu open under Wide-Body Twin Airliner, ILS approach: As detected, ILS, RNAV or GPS, VOR and Visual. Above it, Landing 61, Next, Raw data, Share and View score card.
Click the approach type to correct it. Who flew it has a menu of its own under it.
This landing against Landing 61, a table of descent rate, G-force, score, grade, bounces, centerline, sideslip and bank at touchdown, each with the difference, and Clear the comparison.
Comparing two landings reads from the landing you're on.
The coach's two notes on a landing, Clean and on the numbers, and Softer than the target, with the softest touchdown and the average in this aircraft under them.
The coach, on a landing of 42 fpm in a Boeing 777-300ER.

Runway detection, in four tiers

Roundout figures out which runway you landed on through a four-tier fallback, so missing MSFS data doesn't silently turn into a free score:

  1. 1

    The sim's airport data. Roundout asks MSFS for the runway geometry at the airport you're lined up with on final, and again at touchdown, and matches your touchdown to it. Because this is the runway exactly as the sim renders it, centerline and touchdown distances stay accurate even at airports where public map data disagrees with MSFS scenery.

  2. 2

    The sim's ATC. When the sim's airport data doesn't cover your touchdown, Roundout uses the runway ATC has active, but only if you actually flew along it. ATC names its active runway wherever you are, so a runway you crossed or set down beside isn't used. MSFS measures ATC's touchdown distance from its aiming point rather than the threshold, so Roundout measures that distance on the runway from its bundled airport database instead, or leaves it unscored.

  3. 3

    Position and navdata. Failing both, Roundout looks up the runway by your touchdown position in the airport database it ships with, built from OurAirports' public-domain data: over 72,000 airports, heliports and seaplane bases, and around 15,500 runways.

  4. 4

    Not identified. When everything misses (fictional MSFS sceneries, genuine off-airport landings), centerline and touchdown zone are excluded from the weighted total rather than awarded a free 100. The same goes for a touchdown that clearly wasn't on the runway, like a helicopter on a pad beside it or a floatplane on the water. Honest grades over inflated ones.

In the Landing report, Runway from (under Where the wheels touched) names the source: The sim's airport data, The sim's ATC, Position and navdata, or Not identified, so you always know how the runway was identified. Parallel-runway suffixes (15L or 15R) come from MSFS when it shares them and from the navdata otherwise, so a touchdown that MSFS reports as just “15” gets the correct side.

Where the wheels touched, in the Landing report: the runway drawn with the touchdown 1,337 ft in and the stop 8,756 ft in, the rollout's readings, and Runway from, Position and navdata.
Runway from tells you how Roundout identified the runway.

Roundout checks for a fresh airport database once a day, when you launch the app. SettingsDataNavData shows the current version, the count of airports (without the heliports and seaplane bases), the magnetic model in use and when it last checked, and Check for NavData updates looks for a newer one right away. No internet connection is needed in flight; the lookup always runs against the local copy.

Settings, Data: NavData with its version, airport count, magnetic model and last check, the Check for NavData updates button, and under it Export CSV and Export JSON.
Settings, Data: the airport database's version and the two exports.

Non-runway surfaces

When you set down at a heliport or a seaplane base where no runway matches, Roundout records it, and the landing page in your portal shows a chip: Heliport landing or Water landing. Useful when a touchdown off the runways would otherwise look like a normal landing in the logbook.

Local logbook and export

Every landing is saved on your PC, in a file of yours under %LOCALAPPDATA%\Roundout, including the ones you fly offline. Landing history lists them newest first, 50 to a page, and filters by aircraft, airport, grade and dates; click one to open it in the Landing report. Order also sorts them oldest first or by highest score. Export CSV and Export JSON in SettingsData save every landing on the PC in one file in Documents\Roundout (roundout-landings- followed by the date and time), and Raw data in the Landing report saves one landing there with its approach trace (roundout-landing- files).

Landing history: the filters for aircraft, airport, grade and dates, the order, and the newest landings of October 2026 with their grades, runways, aircraft and readings.
Landing history: newest first, 50 to a page, filtered by aircraft, airport, grade and dates. Click a landing to open its report.

Roundout never deletes the database by itself, but the uninstaller asks what to remove and has everything ticked by default. To keep your landings on the PC, untick Remove everything (complete uninstall), then untick Landing history. Landings already synced stay in your account either way.

Sync to your account

Once Roundout is activated, each landing uploads to your private account by itself shortly after the flight. If it can't (you're offline, say), Roundout retries at startup and every few minutes, less often while it can't get through. After a failed upload the next one sends less at a time and builds back up, so one very long recording can't hold up the landings flown after it. Sync now in SettingsAccount and licence sends them straight away.

Settings, Account and licence: the licence active, its key masked, Sim rig, 2 of 2 PCs in use, Check now and Deactivate this PC, then 62 landings on the account with Sync now and Download my landings.
Settings, Account and licence: Sync now, Download my landings, and Deactivate this PC.

Sync also runs the other way. Download my landings, in the same place, pulls everything in your account down onto this PC, which is how you fill a second PC or recover after a Windows reinstall. Landings already on the PC are matched and skipped rather than duplicated. A landing downloaded this way comes without its approach trace. When you open it in the Landing report, Roundout gets the trace from your account, so the approach chart, the comparison and Raw data then work on this PC too. If your account can't be reached just then, the report stays without it and Roundout asks again the next time it runs.

If you activate this PC with a licence on a different account, Roundout tells you the landings on it belong to the earlier account. They stay out of your new account either way: Keep them to see them in this app's history and statistics, or Clear landings from this PC to start an empty logbook.

Deletions travel in both directions too. Deleting a landing in the desktop app removes it from your account (so the PC has to be online), and deleting one in the portal removes it from every PC the next time each syncs.

Sync is on by default. To turn it off, open PortalSettingsAccount and switch off Sync landings to Roundout. It takes effect immediately, and your landings keep being saved on your PC. Landings already synced stay in your account until you delete them. With sync off, uploads and downloads are both refused, so “Download my landings” will not work until you turn it back on. Deletions still go through.

The Account page of the portal's settings: Export my data (JSON), the Sync landings to Roundout switch turned on, and Delete my synced landings with its Delete all button.
Portal, Settings, Account: your data export, the sync switch, and the button that deletes your synced landings.

You choose what opens after a landing.

As you roll out after touchdown, a score card opens over the sim with your grade, then closes by itself. There are four cards to choose from, or Off. To choose, open SettingsGeneral, pick one in Score card after each landing, under After each landing, and click Save settings. The detailed card is the default.

Settings, General, with the box Score card after each landing open: The detailed card (default), The short card, The strip, The tag and Off. Beside it, a small screen with the card in its corner.
Settings, General: the five choices. The small screen shows where the chosen card opens and how much of the screen it takes.
ChoiceWhat it showsCloses after
The detailed cardYour grade and score, the coach's top note, the descent rate against your aircraft's target, the other five readings, where and in what, View details and ShareAbout 30 seconds
The short cardYour grade and score, the descent rate and G-force, where and in what, and View detailsAbout 15 seconds
The stripOne band: your grade and score, the verdict in words, the descent rate and G-force, the runway, and View detailsAbout 15 seconds
The tagThe smallest: your grade and score, the six parts as one bar, the descent rate and G-force, and a button for View detailsAbout 15 seconds
OffNothing opens over the simNothing to close

A card whose top note is a warning stays about 5 seconds longer. The bar along its foot counts down, and it waits while the pointer is on the card. The X closes the card at once, and you can drag it anywhere by a part that isn't a button.

A card opens near the top left corner of the screen in Show the score card on: Follow MSFS, the screen the sim is on, or a screen you pick.

The detailed card

The whole landing at a glance. The coach's top note comes first, then the descent rate against the target for the aircraft you flew, then the other five readings, the airport, the aircraft and the time. Chips say who flew it and what stood out: a bounce, a tail strike, a strong crosswind, a new best. View details opens the landing's report, and Share opens your landings on your Roundout account.

The detailed card: A+, 99 of 100, the coach's note Clean and on the numbers, 42 fpm against a target of 60 to 120 fpm, the other readings, OMDB 30L in a Boeing 777-300ER, with View details and Share.The detailed card for a firm landing: a red D, 52 of 100, the warning Hard landing, 386 fpm against a target of 60 to 120 fpm, 2 bounces, with View details and Share.
A clean landing, and a firm one. A D or an F reads as a warning from the grade down.

The short card

The top of the detailed card, and the two readings that carry half the score. A warning keeps one line, the headline of the coach's note.

The short card: A+, 99 of 100, descent rate 42 fpm, G-force 1.17 G, OMDB 30L in a Boeing 777-300ER, with View details.The short card for a firm landing: a red D, 52 of 100, the line Hard landing, descent rate 386 fpm, G-force 1.53 G, with View details.
The same two landings on the short card.

The strip

One band that keeps the view clear: your grade, your score, the verdict, the two readings and the runway. A warning takes the runway's place.

The strip: A+, 99 of 100, Excellent landing, 42 fpm, 1.17 G, OMDB 30L, with View details.The strip for a firm landing: a red D, 52 of 100, Poor landing, the note Hard landing, 386 fpm, 1.53 G, with View details.
The same two landings on the strip.

The tag

The smallest card. The six parts stand as one bar, each as wide as its share of the score: hold the pointer over the bar for each part's points. The round button in the corner opens the report. A warning adds a line.

The tag: A+, 99 of 100, the six parts as one coloured bar, 42 fpm, 1.17 G and a round button for View details.The tag for a firm landing: a red D, 52 of 100, the six parts part filled, the line Hard landing, 386 fpm, 1.53 G.
The same two landings on the tag.

Off

Nothing opens over the sim. Each landing is still scored, saved and synced, and you'll find it in the Landing report and Landing history as usual. Show the score card on is dimmed and keeps your screen for later, and See an example has nothing to show.

Settings, General, with Score card after each landing set to Off: the small screen is empty, its caption says Off: nothing opens over the sim, and See an example and Show the score card on are dimmed.
With Off, the small screen is empty.

See an example

See an example, under the box, opens the choice in the box over your screen with a sample landing, as a real one would open, whether you've saved it or not. It says Example, its buttons have nothing to open, it makes no sound, and nothing is saved. Choosing another card closes it.

The short card as See an example opens it: the word Example at its top, a sample landing of A+, 99 of 100, and View details dimmed.
An example says so, and its buttons have nothing to open.

View score card

View score card, on a landing's report, opens that landing's card again: the one you chose, or the detailed card if you chose Off. It has no countdown and stays until you close it, with its X or with the same button, which then reads Hide score card. It plays no sound, and it works with MSFS closed.

Two switches beside it

Also under After each landing: Open the landing report in the Roundout window, on unless you turn it off, moves the window to that landing's report when the rollout ends, ready when you switch back, without coming to the front or taking focus from the sim. Play a sound on landing, off unless you turn it on, plays your Windows notification sound as the landing is scored, with a card or with Off.

How Roundout grades a landing.

Roundout's grading isn't guesswork. Its thresholds start from published standards (the FAA, EASA, the Flight Safety Foundation and manufacturers' manuals) and are checked against real landings, which also set the few limits no standard gives a number for. Centerline, sideslip and bank are scored the same way for every aircraft. Descent rate, G-force and the touchdown zone depend on the aircraft's category: the tables below show the curves Roundout uses for an aircraft it doesn't recognize, and every category's own curves are in aircraft scoring profiles below.

Composite formula

Every landing gets a score from 0 to 100, worked out in three stages:

  1. RawΣ (part × weight) − bounce penalty − tail-strike penalty
  2. Adjustedraw × wind difficulty factor
  3. Finalthe adjusted score, held between 0 and 100
The six parts, each drawn as wide as its share of the 100 points.

Six part scores feed the weighted sum, and two penalties and one multiplier shape the final number:

PartWeightWhat it captures
Descent rate at touchdown30%Vertical speed (fpm) as the wheels meet the ground
G-force at touchdown20%Vertical load factor at impact, a cross-check on descent rate
Centerline deviation15%Lateral offset from the runway centerline (m)
Touchdown zone accuracy15%Distance from the threshold to the touchdown point (m)
Approach stability10%Pass or fail at the 500 ft and 300 ft AGL gates
Sideslip and bank at touchdown10%Uneven load on the landing gear
Bounce penalty−10 eachA flat penalty for each bounce after the first touchdown
Tail-strike penalty−25Touchdown pitch at or above the aircraft's safe limit
Wind difficulty multiplier×1.00 to ×1.15Crosswind component at touchdown

The final score sets the letter grade:

A+95 to 100
Airliner-soft, on centerline, in the zone.
A85 to 94
Smooth and well flown, small things to clean up.
B70 to 84
Safe and professional. Probably one part dragged the average.
C55 to 69
Acceptable but visibly rough; a passenger would notice.
D40 to 54
Firm: likely a hard touchdown or a missed centerline.
FUnder 40
A hard landing or way off target. Worth a debrief.

Descent rate at touchdown 30 points

What we measure: the aircraft's vertical speed in feet per minute at the moment the wheels touch the runway, taken from the sim's dedicated touchdown reading (PLANE TOUCHDOWN NORMAL VELOCITY). If Roundout's own recording shows the sim missed the contact (it has reported almost nothing for a crash), Roundout uses the rate from its recording instead.

Why this can differ from your VSI: the sim exposes more than one plausible source for vertical speed and they do not agree. The vertical-speed instrument is damped and lags, so at the instant of contact it can read noticeably softer or harsher than the touchdown actually was. Roundout scores the value captured at contact, which is the one a real flight-data recorder would use. If your VSI showed 150 and Roundout says 210, neither is broken; they are measuring different things.

Why it's the heaviest weight: sink rate at touchdown is the single most reliable sign of a soft landing. Transport aircraft are certified (14 CFR 25.473) for touchdowns of 600 fpm at maximum landing weight and only 360 fpm at maximum takeoff weight. For light aircraft, even a firm Cessna touchdown is rarely more than 200 fpm.

Each category has its own curve, listed in the catalog below. This is the one Roundout uses for an aircraft it doesn't recognize. Scores fall in a straight line between the points.

Vertical speed (fpm)Score
0 to 100100
100 to 200100 to 90
200 to 30090 to 75
300 to 45075 to 55
450 to 60055 to 35
600 to 80035 to 10
> 80010

G-force at touchdown 20 points

What we measure: the peak vertical load factor around touchdown (SimConnect G FORCE), as a multiple of normal gravity (1.0 G is level flight). A reading below 1.0 G can't happen at a real touchdown. It means the sim didn't report G for that flight, so Roundout leaves G-force out and grades the parts it did measure.

Why it's separate from descent rate: two landings with the same touchdown fpm can produce very different loads depending on the aircraft's mass, its gear stroke, and how progressively the pilot let the weight settle on the wheels. G-force captures what the airframe actually felt. A smooth airliner landing usually registers 1.1 to 1.3 G; structural inspection thresholds sit around 2.0 to 2.6 G for transport aircraft.

As with descent rate, each category has its own curve, and some aircraft carry their own on top (the Airbus airliners, the CRJs and the Dash 8s among them). This is the one for an aircraft Roundout doesn't recognize:

Touchdown GScore
≤ 1.21100
1.21 to 1.42100 to 85
1.42 to 1.5985 to 65
1.59 to 1.7065 to 40
1.70 to 1.9840 to 10
> 1.9810

Centerline deviation 15 points

What we measure: the lateral offset (in meters) between the aircraft and the runway centerline at touchdown, computed from the aircraft's position and the runway's geometry. The same curve applies to every aircraft.

Why it matters: the FAA's airman certification standards require a touchdown “with no side drift, and with the airplane's longitudinal axis aligned with and over the runway center/landing path.” A 5 m offset on a typical 30 m wide runway puts you visibly off-center; 10 m starts threatening edge lights on narrower airstrips.

Lateral offset (m)ScoreRead
0 to 2100On the line, checkride-clean.
2 to 5100 to 85Slightly off, well within tolerance.
5 to 1085 to 60Visibly off-center.
10 to 2060 to 35Threatens the runway edge on narrower strips.
Over 2010Off the runway on most paved strips.

Roundout finds the runway from the sim's own runway data first, then MSFS ATC, then its bundled airport database. If all of them miss (fictional scenery or an off-airport landing), centerline and touchdown zone are left out of the weighted total rather than awarded a free 100. Your grade reflects only what was actually measurable. See runway detection for the full chain.

Touchdown zone accuracy 15 points

What we measure: the distance (in meters) along the runway from its threshold to the touchdown point.

Why it matters: the FAA defines the touchdown zone as the first 3,000 ft (914 m) of the runway, beginning at the threshold. Landing past it steadily shortens the stopping distance left, and runway excursions are one of the most common landing accidents.

The window depends on the category. For an aircraft Roundout doesn't recognize it's scored like this:

Distance from the thresholdScoreRead
200 to 500 m100The ideal window.
80 to 200 m80 to 100A little short. Fine on a long runway.
0 to 80 m50 to 80Very short, chasing the threshold.
500 to 700 m100 to 50Past the zone, eating into stopping distance.
700 m to 80% of the runway50 to 20A long landing, go-around territory in real operations.
Beyond 80% of the runway20Floored at 20.

Each category sets its own ideal window: a narrow-body airliner's is 240 to 600 m, a light single's 50 to 200 m. Each category's values are in the aircraft profiles section.

Approach stability 10 points

What we measure: two pass-or-fail gates, taken once as the aircraft descends through 500 ft AGL and again at 300 ft AGL. At each gate Roundout checks three criteria in parallel:

  • Speed holding steady: how far the speed at the gate has drifted from the speed you flew over the previous 300 ft of descent. The tolerance is a share of the aircraft's Vref that depends on its category, from 3% for fighters and bombers to 13% for vintage aircraft and 15% for the DC-3 (7% for most airliners, 8% for light singles), never less than 10 kt, or ±15 kt where no Vref is known. This asks whether your speed was settled, not whether it was the right number. Being fast or slow in absolute terms is reported separately as approach speed deviation, against a Vref adjusted for your landing weight, and does not fail this gate.
  • Bank under control: a bank angle under 5°.
  • On the correct descent path: this is the authoritative descent-rate check, and what counts as correct depends on whether you are following a published vertical path.
    • On an ILS glideslope, or an RNAV (GPS) approach flown in its final approach mode, there is a published path to fly, so Roundout checks you were within ±1.5° of the standard 3°.
    • On any other approach (visual, or a VOR or localizer approach with no glideslope) there's no path to follow, and 3° is a convention rather than your target. Roundout instead checks that the path you flew was steady, within ±2° of the descent path you had established, plus a 1,500 ft/min limit so a uniformly steep dive is still caught.
    Either way it is skipped below 50 kt groundspeed, where the angle stops meaning anything.

There used to be a fourth check comparing your descent rate at the gate against the average since 1,000 ft. It was removed in 1.2.31 because it was measuring the wrong thing: on any real approach your descent rate must change as you slow and configure, so converging onto a steady rate scored as unstable. A real PMDG 777 CAT III autoland failed it at both gates by 4 fpm and 2 fpm while passing everything else comfortably, and 42% of all landings ever synced were sitting on the resulting floor. The glideslope check above already tests descent rate, geometrically and correctly.

Both gates need all three criteria true to count as stable:

500 ft300 ftScore
StableStable100
StableDestabilized70
UnstableStable50
UnstableUnstable30

When a gate could not be measured at all (you started the flight on short final, or Roundout connected late) it is not treated as a failure. If neither gate was seen, approach stability drops out of the score entirely and the remaining parts are re-weighted. If only one gate was seen, you are scored from the gate we did measure rather than punished for the one we missed: 85 or 40 from the 500 ft gate alone, 75 or 50 from the 300 ft gate alone.

Why this matters more than its weight suggests: Flight Safety Foundation analysis of approach-and-landing accidents found unstabilized approaches a contributing factor in roughly two-thirds of cases. Most carriers' procedures call for a go-around if the aircraft isn't stabilized by 1,000 ft AGL in instrument conditions or 500 ft AGL in visual conditions. Roundout's gates are calibrated against the latter.

Sideslip and bank at touchdown 10 points

What we measure: the absolute sideslip angle (β) and absolute bank angle (φ) at the touchdown. Each is scored on its own, then combined as 0.6 × sideslip + 0.4 × bank.

Why it matters: a sideslip or bank at touchdown puts uneven load on the gear: one main wheel takes more than its share. The FAA's Airplane Flying Handbook teaches the crab and the wing-low sideslip (often combined: a crab on final, a sideslip in the flare), and both end with the longitudinal axis aligned with the runway at touchdown.

Sideslip (β)
AngleScore
0 to 1°100
1 to 3°100 to 80
3 to 5°80 to 60
5 to 10°60 to 35
Over 10°10
Bank (φ)
AngleScore
0 to 2°100
2 to 5°100 to 80
5 to 8°80 to 55
Over 8°55 to 20

Bounce penalty −10 for each bounce

What we measure: a bounce is a ground, air, ground transition within 5 seconds of the previous ground contact. Each bounce takes 10 points off the composite score (which then stops at 0).

How we detect them: after the first touchdown, Roundout watches the sim's on-ground flag and each main gear separately, so a wing-low bounce where one wheel stays on the runway still counts. The new contact has to carry a real load (at least 1.3 G) to count; lighter flickers from detailed gear models on a normal rollout are ignored. The window resets on each new contact, so three bounces within seconds of each other all count.

Why a bounce is more than looks: bounces show excess energy at touchdown, usually too much approach speed, an early flare that bled height before settling, or a brief porpoise. The FAA's advice after a light bounce is to hold a normal landing attitude, adding power if needed, and let the aircraft settle; after a hard bounce, to go around at once.

Wind difficulty multiplier

Crosswind landings ask more of the pilot than calm-air landings, so a clean touchdown in a 25 kt crosswind earns a small bonus. The bonus multiplies the raw composite score, and the final score still stops at 100, so a strong crosswind can lift a B to an A but never turns an F into an A.

Crosswind component (kt)MultiplierLabel
≤ 51.00×Calm / light
5 to 101.00×Moderate
10 to 201.05×Brisk crosswind
20 to 301.10×Strong crosswind
> 301.15×Severe crosswind

Why a multiplier and not added points? Added points behave oddly when the other parts score well: a 99 can't go above 100, so the bonus disappears. A multiplier respects the balance of the score: a sloppy 50 in a strong crosswind still doesn't become an A.

Tail-strike penalty

Every aircraft has a maximum safe pitch attitude at touchdown, beyond which the tail meets the runway. For the Boeing 737-800 it's 9°; for the Airbus A320 it's 10°; for the long Boeing 777-300ER it's just 8°. When Roundout detects a touchdown pitch at or above the limit, the landing takes a 25 point penalty on the composite score, and the landing page shows a "Tail strike risk" warning.

An aircraft uses its own published limit where the catalog has one, and its category's otherwise. Helicopters, eVTOLs and balloons have no tail-strike check. Every limit is listed in the catalog below.

Worked examples

Four landings, one scoring engine, very different stories. Every number follows the formula above.

Buttery 737-800 at EGLL

85 fpm, 1.18 G, no wind

  • Descent rate: 85 fpm → 100 (the narrow-body curve keeps 100 up to 100 fpm)
  • G-force: 1.18 G → 93.3 (100 only up to 1.10 G, 90 at 1.22 G)
  • Centerline, touchdown zone, stability, sideslip: all 100

Σ = 30 + 18.7 + 15 + 15 + 10 + 10 = 98.7, no penalties, ×1.00 wind: final 98.7, A+

The same firm touchdown in a Cessna 152 and a 737-800

240 fpm, 1.58 G

  • Descent rate: 70 in the 152 (between 210 fpm → 75 and 330 fpm → 55), 74.8 in the 737 (between 239 fpm → 75 and 350 fpm → 55)
  • G-force: 52 in the 152 (between 1.55 G → 55 and 1.75 G → 35), 60.8 in the 737 (between 1.41 G → 75 and 1.65 G → 55)

The per-aircraft system at work: the same readings score differently because the airframes have different limits. Light singles are held to stricter curves at the same numbers, most of all on G.

737-800 in a 25 kt crosswind

otherwise clean

  • Parts: descent 97, G-force 92, centerline 99, touchdown zone 100, stability 100, sideslip 88: weighted Σ = 96.15
  • Crosswind 25 kt: the "Strong crosswind" tier, ×1.10
  • Adjusted: 96.15 × 1.10 = 105.8, held at 100

The bonus vanishes at the cap, on purpose. On a raw 91 the same multiplier would lift it to 100; on a raw 50 it would lift it to 55.

737-800 tail strike at 11° pitch

otherwise smooth

  • Parts: descent 91, G-force 85, centerline 100, touchdown zone 100, stability 100, sideslip 100: weighted Σ = 94.3
  • Touchdown pitch 11° ≥ 9° (the 737-800's limit): −25 tail-strike penalty
  • Result: 94.3 − 25 = 69.3, C

Even a smooth landing grades poorly when the airframe took an inspection-worthy hit on the tail.

Honest caveats

Roundout's grading is grounded in real standards, but a sim is not a cockpit. A few things to know:

  • Per-aircraft thresholds are the default. The descent-rate, G-force and touchdown-zone tables in this section are the ones for an aircraft Roundout doesn't recognize. For everything in the catalog (default MSFS and the major payware) Roundout applies the curves for its category. See aircraft scoring profiles.

  • The sim is the source. Roundout samples MSFS 50 times a second on approach and through the landing, but every reading is only as good as the aircraft's flight model. Centerline and touchdown-zone data depend on accurate runway geometry, and third-party scenery sometimes places a runway slightly differently.

  • Calibrated against VFR and training standards, not airline procedures. If you're flying an airliner to commercial-cockpit standards on purpose, expect to score in the A range routinely.

  • The grading rewards consistency. A single A+ landing is great. Ten landings in a row averaging A is the real sign of skill, and that's what your portal statistics track.

  • Honest scoring beats inflated scoring. When runway data is missing (rare: fictional scenery or genuine off-airport landings), Roundout leaves centerline and touchdown zone out of the composite rather than handing out a free 100 on each.

  • "Not measured" is never treated as zero. Any part Roundout could not measure is dropped from the weighted total and the remaining weights are rescaled, so your score reflects only what was actually observed. A part that was measured can never score 0, because every curve has a floor of at least 10.

  • Some landings get no letter grade at all. If the runway could not be identified and the approach was never seen, the only things left are how hard you touched down and whether you were crabbed. That says nothing about where you landed or how you got there, so those landings show "No grade" in place of a letter and do not count toward your average score, grade streaks or score-based achievements. Every part Roundout did measure is still shown. Before this, one such landing scored a flat 100 and was graded A+ on two parts.

  • Impossible captures count toward nothing. A slew, a reposition, a crash, or the scenery reloading under the aircraft can produce a "landing" that never happened: readings no aircraft could survive, readings too gentle to be a landing at all, an aircraft inverted at touchdown, or one that was not moving in any direction. Roundout checks the whole touchdown for this, and when it does not believe the capture the landing gets no grade, no coaching and no place in your statistics or achievements. It stays in your logbook with an explanation, because it is your data.

Per-aircraft thresholds for 498 airframes.

A 200 fpm touchdown is well below a Boeing 737's certification limit but at the upper end of acceptable in a Cessna 152. Roundout's per-aircraft profiles apply the right curves for the airframe you're flying, across 28 categories covering 498 named aircraft, default and add-on.

Profiles ship with the desktop app as profiles.json. The same source spreadsheet generates both the desktop's profiles and this catalog, so the numbers below match what the latest version of Roundout applies in flight. Each aircraft also has its own page in the aircraft guide.

How Roundout matches your aircraft

When MSFS reports the aircraft title (for example "PMDG Boeing 737-800 BCF"), Roundout walks the tiers below in order, and the first hit wins. Every landing page shows the profile and category it was scored against.

  1. 1

    Named profile Tier 1 The most specific match among the 498 named profiles. "737-800" in the title hits the Boeing 737-800 entry directly. It wins when the title carries a unique, variant-bearing pattern, including add-on naming styles like "FenixA319" or "ProSimA320".

  2. 2

    Sub-family Tier 2 If no exact variant matches, the title is routed to one of 66 sub-families (for example “Airbus A320 family” or “Boeing 737”) and scored with that sub-family's own real-world values. A bare "A320" in a title lands here instead of on generic defaults.

  3. 3

    Category fallback Tier 3 Titles that only reveal a broad type are routed to a category by a broad pattern: narrow-body, wide-body, GA, fighter, warbird, helicopter and so on.

  4. 4

    Ask the sim Tier 4 Added in 1.2.35. Some liveries carry no aircraft type in the title at all, such as "FBW Turkish Airlines TC-JPV" or "China Southern B-6138", and can never be identified from the title however many patterns we add. When every tier above has come up empty, Roundout asks MSFS what you are flying and matches on the type code it reports. Because this runs last, an aircraft that is recognized today is recognized exactly as before.

  5. 5

    Uncategorized Tier 5 Unknown mods or experimental titles fall through to the Uncategorized profile, a middle-ground set of curves. The landing is marked so you know (“Scored with the default curves” in your portal, “Default scoring” in the app).

The top of a landing's page in the portal: an A, 91 of 100, at OEJN runway 34R in a Boeing 737-800, scored as Boeing 737-800, Narrow-Body Airliner.
Every landing page shows the profile and category it was scored as.

If your add-on isn't recognized or lands on a profile you think is wrong, email support@roundout.io with the exact aircraft title: hold the pointer over the aircraft's name in the Landing report to see it. We add aircraft to the library in regular updates.

Per-aircraft scoring examples

The same reading, a different aircraft, a very different score. This is the whole point of per-aircraft profiles.

TouchdownBoeing 737-800, narrow-bodyCessna 152, light single
85 fpm100 inside the full-score plateau (up to 100 fpm)96 between 60 fpm (100) and 120 fpm (90)
200 fpm82 a solid airliner touchdown77 getting firm for a trainer
240 fpm75 at the firm boundary (239 fpm)70 a passenger would feel it
400 fpm46 hard-landing territory43 gear-stress territory for a 152
600 fpm10 at the certification hard-landing limit10 it would damage a 152

The touchdown-zone window and the approach-speed tolerance change by category too, and the tail-strike limit by aircraft where one is published. The catalog below has each category's exact thresholds.

Wind multiplier and tail-strike penalty

Two modifiers apply on top of the per-aircraft part scores: a crosswind multiplier (×1.00 to ×1.15 by tier) and a tail-strike penalty when touchdown pitch reaches the aircraft's safe limit (−25 points). Both are described in the grading section above; each aircraft's pitch limit is listed in its category below.

The catalog, 28 categories

Every aircraft Roundout recognizes belongs to one of these categories, and anything it doesn't recognize uses the Uncategorized curves. Open one for its full thresholds, its aircraft and the sources.

FAR 23.473 lower bound (7 ft/s ≈ 420 fpm). POH-recommended full-stall touchdown ≤ 100 fpm.

Descent-rate score curve
At (fpm)Score
60100
12090
21075
33055
45035
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
50 to 200m
Long-landing edge
250m
Tail-strike pitch
12.0°by default
Vref tolerance
±8%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
54 to 77kt

Aircraft in this category (52)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Aero Boero AB115 AB-115 (Lycoming O-235-C2A, 115 hp) 770 51 770 12.0° Payware (RPSimulations)
AeroElvira Optica OA7 1315 52 1315 12.0° Default Std
Aeroprakt A22 / A32 Vixxen A-32 Vixxen (Rotax 912 iS) 600 49 600 12.0° Payware (Got Friends)
Beechcraft T-34B Mentor 1354 75 1354 12.0° Payware (Carenado)
Bristell B23 B23 (Rotax 912, 100 hp) 750 57 750 12.0° Payware (Airfoillabs)
CGS Hawk Arrow II 499 40 272 12.0° Default Std
Cessna 152 152 (standard, 1977-85) 757 60 757 12.0° Default Std
Cessna 152 Aerobat 757 60 757 12.0° Default Deluxe
Cessna 162 Skycatcher 599 60 599 12.0° Payware (Cockspur)
Cessna 172 M / Classic 1043 60 1043 12.0° Freeware (Bagolu)
Cessna 172 Model 172 (1956-1959) 998 61 998 12.0° Payware (Carenado)
Cessna 172 Skyhawk (analog) 1157 65 1157 12.0° Default Deluxe
Cessna 172 Skyhawk G1000 1157 65 1157 12.0° Default Std
Cessna R172K R172K Hawk XP II 1157 65 1157 12.0° Freeware (Bagolu)
Cirrus SR20 SR20 (AI traffic model only) 1383 78 1383 12.0° Not available for MSFS
CubCrafters NX Cub NXCub (215 hp, nosewheel XCub) 1043 51 1043 12.0° Default Std
De Havilland Canada DHC-2 Beaver 2313 70 2313 12.0° Default Std
Diamond DA20 C1 800 55 800 12.0° Payware (SimSolutions/YLFLY)
Diamond DA40 NG 1280 77 1280 12.0° Default Std
Diamond DA40 TDI 1150 71 1150 12.0° Default Deluxe
Diamond DA40 XLS 1200 71 1150 12.0° Payware (COWS)
Diamond DV20 DV 20 Katana (Rotax 912) 730 60 730 12.0° Default Deluxe
Flight Design CTSL CT Supralight (CTSL) 473 48 473 12.0° Default Std
Grumman AA-5B Tiger 1089 69 1089 12.0° Payware (BRSimDesigns)
ICON A5 Standard A5 (Rotax 912 iS) 685 58 685 12.0° Default Std
ICP Savannah S Savannah S (Rotax 912 ULS/iS) 600 39 600 12.0° Freeware (Bagolu)
JMB Aircraft VL-3 VL-3 Evolution 600 55 600 12.0° Default Std
Lake Skipper Skipper (fictional ground-effect craft) 600 60 600 12.0° Freeware (Got Friends)
Piper PA-28 Archer II / Cherokee 1157 66 1157 12.0° Payware (Just Flight/Carenado)
Piper PA-28-161 Warrior II 1055 63 1055 12.0° Payware (Just Flight)
Piper PA-28-181 Archer 1157 66 1157 12.0° Payware (Just Flight)
Piper PA-38 Tomahawk 757 67 757 12.0° Payware (Just Flight)
Pipistrel Virus SW121 600 61 600 12.0° Default Premium
Powrachute Sky Rascal Sky Rascal (Rotax 503) 350 25 350 12.0° Default Std
Quickie Q200 Q200 (Continental O-200, 100 hp) 499 74 499 12.0° Payware (Lionheart)
Robin DR400-100 Cadet 800 56 800 12.0° Default Std
Rutan Long EZ Model 61 Long-EZ (only version, Lycoming O-235) 601 65 601 12.0° Payware (IndiaFoxtEcho)
Ryan Navion B Navion B (Super 260) 1293 62 1293 12.0° Payware (Hangar 713)
SIAI/Marchetti S.205 S.205-18/R (Lycoming O-360, 180 hp) 1200 57 1200 12.0° Payware (Nemeth)
SIAI/Marchetti SF-260 SF.260 (original O-540 version, military trainer) 1200 94 1200 12.0° Payware (Sim Skunk Works)
SOCATA Rallye MS-893 1050 65 1000 12.0° Payware (Aeroplane Heaven)
SOCATA TB-30 Epsilon 1250 89 1250 12.0° Payware (AzurPoly)
SeaRey Elite SeaRey Elite (Rotax 914) 649 48 649 12.0° Payware (Aerosoft/FlightSim Studio)
TL Ultralight TL-2000 Sting S4 600 55 600 12.0° Payware (FSReborn)
Tecnam P2002 JF Sierra 600 51 600 12.0° Payware (AeroSachs)
Tecnam P2008 JC 630 59 630 12.0° Payware (AeroSachs)
Tecnam P2010 P2010 180 HP (Lycoming IO-360-M1A) 1160 68 1160 12.0° Payware (AeroSachs)
Tecnam P92 P92 Echo Classic (Rotax 912 ULS, 100 hp) 450 43 450 12.0° Payware (AeroSachs)
Top Rudder Aircraft Solo 103 Solo 103 249 33 249 12.0° Payware (Asobo)
Vans Aircraft RV-14 RV-14 and RV-14A (both included) 930 66 930 12.0° Payware (SimWorks)
Yakovlev Yak-18T Yak-18T (M-14P, 360 hp) 1650 80 1650 12.0° Payware (Nemeth)
Yakovlev Yak-52 Yak-52 (M-14P, tricycle) 1305 63 1305 12.0° Payware (Virtavia)

Representative airframes

Cessna 152, 172, 182, Cherokee 180, DA40, SR20, Mooney M20, Robin DR400

Source

14 CFR 23.473; Cessna 172 SM Ch.5-50-00; Cessna 152 Service Manual

FAR 23.473 mid-band (≈8-9 ft/s ≈ 480-540 fpm at MLW). Higher Vref → more energy at impact.

Descent-rate score curve
At (fpm)Score
80100
13890
22475
34055
45635
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
50 to 250m
Long-landing edge
300m
Tail-strike pitch
11.0°by default
Vref tolerance
±6%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
65 to 90kt

Aircraft in this category (30)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Beechcraft Bonanza A36 (Black Square) 1656 77 1656 11.0° Payware (Black Square)
Beechcraft Bonanza F33A 1542 69 1542 11.0° Payware (Carenado)
Beechcraft Bonanza G36 1656 77 1656 11.0° Default Std
Beechcraft Bonanza H35 V-Tail 1315 65 1315 11.0° Payware (BlackBox/BRSim)
Beechcraft Bonanza V35 1542 70 1542 11.0° Default Aviator
Beechcraft Debonair 35 1361 69 1361 11.0° Payware (BRSimDesigns)
Beechcraft Sierra C24R 1247 78 1247 11.0° Payware (FlySimWare/Carenado)
Bellanca Super Viking 17-31ATC Turbo Super Viking 1508 78 1508 11.0° Payware (Lionheart)
Cessna 182 RG 1406 70 1406 11.0° Payware (Carenado)
Cessna 182 T Skylane 1406 65 1338 11.0° Payware (Carenado)
Cessna 182Q 182Q Skylane 1338 65 1338 11.0° Payware (Carenado)
Cessna 400 Corvalis TT 1633 78 1551 11.0° Default Std
Cessna Corvalis TTx TTx (Model T240) 1633 78 1551 11.0° Payware (Sim Federation)
Cessna T207A Turbo Stationair 8 II 1724 85 1724 11.0° Default Aviator
Cessna T210N Turbo Centurion 1814 75 1724 11.0° Payware (Carenado)
Cirrus SR22 SR22T G6 (SR22 G5 before Dec 2023) 1633 79 1633 11.0° Default Premium
Cirrus SR22 T (PW) 1633 79 1633 11.0° Default Premium
Diamond DA50 RG 1999 77 1999 11.0° Payware (Skyward)
GippsAero GA8 Airvan 1814 71 1814 11.0° Payware (SimWorks)
Lancair Legacy Legacy RG (IO-550-N or TSIO-550), incl. StarHawk 998 73 998 11.0° Payware (FlySimWare)
Mooney M20R Ovation 1528 75 1452 11.0° Payware (Carenado)
Piper PA-24 Comanche 250 1315 78 1315 11.0° Payware (A2A)
Piper PA-28-236 Dakota 1361 73 1361 11.0° Free Marketplace (Carenado)
Piper PA-28R Arrow III 1247 75 1247 11.0° Payware (Just Flight/Carenado)
Piper PA-28R Turbo Arrow III/IV 1315 75 1315 11.0° Payware (Just Flight)
Piper PA-32 Saratoga II TC 1633 80 1633 11.0° Payware (Pixel Planes)
Rockwell Commander 114 1977, normally aspirated or turbo-normalised 1424 70 1424 11.0° Payware (Black Square)
SOCATA Trinidad TB21 GT 1400 77 1400 11.0° Payware (Lionheart)
Vans Aircraft RV-10 RV-10 (only version) 1225 71 1225 11.0° Payware (SimWorks)
Velocity XL TXL-RG (twin-turbo TSIO-550) 1361 88 1361 11.0° Payware (Black Square)

Representative airframes

Cirrus SR22, Bonanza A36/G36, Cessna 182 RG/T, Mooney Ovation, Diamond DA50, SR20

Source

14 CFR 23.473; Cirrus SR22 AMM Ch.5-50; Beech Bonanza Maintenance Manual Ch.5

FAR 23.473 upper band (≈9-10 ft/s ≈ 540-600 fpm at MLW). Twin gear handles slightly more.

Descent-rate score curve
At (fpm)Score
80100
13890
22475
34055
45635
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
60 to 280m
Long-landing edge
350m
Tail-strike pitch
11.0°by default
Vref tolerance
±6%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
78 to 93kt

Aircraft in this category (28)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Aero Ae-45/Ae-145 Ae-45 prototype and Ae-145 1600 70 1600 11.0° Default Aviator
Beechcraft Baron 58P 2812 100 2812 11.0° Payware (Black Square)
Beechcraft Baron B55 2313 95 2313 11.0° Payware (Carenado)
Beechcraft Baron B58 (Black Sq) 2495 95 2449 11.0° Payware (Black Square)
Beechcraft Baron B58TC 2812 100 2812 11.0° Payware (Black Square)
Beechcraft Baron G58 2495 95 2449 11.0° Default Deluxe
Beechcraft Duke Piston/Turbine 3073 98 3073 11.0° Payware (Black Square)
Britten-Norman BN-2 Islander 2994 58 2858 11.0° Payware (BlackBox)
Britten-Norman BN-2A Trislander 4536 75 4536 11.0° Payware (BlackBox)
Camair 480 Twin Navion 1961 70 1961 11.0° Payware (Hangar 713)
Cessna 310 R 2495 93 2449 11.0° Payware (Milviz/Blackbird)
Cessna 337 Skymaster 2100 78 1996 11.0° Payware (Carenado)
Cessna 404 Titan 3810 96 3674 11.0° Default Deluxe
Cessna 414AW Chancellor 3062 94 3062 11.0° Payware (FlySimWare)
Cessna 421 Golden Eagle 3379 96 3266 11.0° Not available for MSFS
Diamond DA42 DA42-TDI / DA42-VI (COWS DA42 Series) 1999 86 1999 11.0° Payware (COWS)
Diamond DA62 DA 62 (only model) 2300 89 2300 11.0° Default Std
Dornier Seastar Seastar CD 2 (new generation) 4600 84 4500 11.0° Default Deluxe
Grumman G-21A Goose 3629 77 3629 11.0° Default Std
Grumman G-44A Widgeon 2053 62 2053 11.0° Payware (FlySimWare)
Grumman GA-7 Cougar 1724 82 1724 11.0° Unlisted model (no public MSFS product found)
Partenavia P68B Victor 1990 73 1890 11.0° Payware (Nemeth)
Piper Aerostar 600 2495 90 2495 11.0° Payware (A2A)
Piper PA-30 Twin Comanche 1690 87 1690 11.0° Payware (Shrike Simulations, vFlyteAir)
Piper PA-34T Seneca V 2155 90 2047 11.0° Payware (Carenado)
Piper PA-44 Seminole 1724 90 1724 11.0° Payware (Carenado)
Tecnam P2006T Mk II 1230 72 1230 11.0° Payware (FlightSim Studio)
Tecnam P2012 Traveller 3680 84 3630 11.0° Payware (FlightSim Studio)

Representative airframes

Beech Baron 58, Cessna 310/414/421, Piper Seneca, DA42, DA62, Aerostar, MU-2

Source

14 CFR 23.473; Beech Baron 58 AMM Ch.5; Diamond DA42 AMM Ch.5-50

Wheel landings aim for almost no sink, three-point landings for about 50 to 100 fpm. A bounce in a tailwheel aircraft can turn into a ground loop, so the descent-rate curve is stricter than for tricycle-gear singles.

Descent-rate score curve
At (fpm)Score
50100
10090
17575
27555
37535
50010
G-force score curve
At (G)Score
1.1100
1.1890
1.2975
1.4555
1.6135
1.810

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
30 to 150m
Long-landing edge
200m
Tail-strike pitch
12.0°by default
Vref tolerance
±9%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
43 to 65kt

Aircraft in this category (39)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
American Champion Scout 8GCBC Scout (180 hp; 210 hp Denali option) 975 56 975 12.0° Payware (Hangar 713)
Aviat Husky A-1C A-1C-200 1021 60 1021 12.0° Payware (Asobo)
Aviat Pitts Special S1S 522 64 522 12.0° Default Std
Aviat Pitts Special S2S 714 70 714 12.0° Default Std
Boeing Stearman PT-17 1338 62 1338 13.0° Payware (DC Designs)
Bucker Bü-131 Jungmann 670 58 670 12.0° Payware (Lionheart)
CAP CAP-4 Paulistinha 587 47 587 12.0° Free Marketplace (iniBuilds)
Cessna 140 140 (1946-49, V-strut, C-85) 658 51 658 12.0° Payware (Aeroplane Heaven)
Cessna 170B 170B (Continental C145-2) 998 59 998 12.0° Payware (Carenado)
Cessna 185F Skywagon 1520 64 1520 12.0° Free Marketplace (Carenado)
Cessna 188 AGTruck 1497 66 1497 12.0° Default Deluxe
Cessna 195 Businessliner 1520 70 1520 12.0° Default Aviator
Cessna L-19 Bird Dog 1089 55 1089 12.0° Payware (BlackBox)
CubCrafters XCub XCub CC19-180 (180 hp) 1043 52 1043 12.0° Default Std
De Havilland Canada DHC-1 Chipmunk 953 55 953 12.0° Payware (Aeroplane Heaven)
Decathlon Super (713) 8KCAB-180 Super Decathlon (AEIO-360-H1B) 885 64 885 12.0° Payware (Hangar 713)
EXTRA 330LT EA 300/LT (Extra 330LT) 950 85 950 12.0° Default Std
Globe Swift GC-1A (85 hp Continental C-85) 712 52 712 12.0° Payware (Aeroplane Heaven)
MX Aircraft MXS-R MXS-R (race version of the MXS) 835 75 835 12.0° Default Std
Maule M7-235 M-7-235C Orion (IO-540-W, 235 hp) 1134 56 1134 12.0° Payware (Pilot Experience Sim)
Maule MX-7-180 MX-7-180 Star Rocket (O-360, constant speed) 1134 60 1134 12.0° Payware (Heaven Designs)
PZL PZL-104 Wilga 1300 59 1265 12.0° Payware (Got Friends)
Pietenpol Air Camper Air Camper (Continental A65) 490 52 490 12.0° Payware (Emerald Scenery Design)
Piper J-3 Cub 553 43 553 12.0° Payware (Classic Aircraft)
Piper L-4 Grasshopper 553 43 553 12.0° Payware (Flight Replicas)
Piper PA-11 Cub Special 553 46 553 12.0° Payware (Flight Replicas)
Piper Pacer PA-20 Pacer (180 hp conversion); Tri-Pacer in package 885 67 885 12.0° Payware (Lionheart)
Robin CAP 10 CAP 10 C (CAP 10 B, carbon spar) 830 59 800 12.0° Default Std
Ryan ST-A Special ST-A Special (Menasco C4S, 150 hp; only version) 726 51 726 12.0° Payware (A1R Design)
Sbach 342 XA42 (Sbach 342, two-seat) 999 80 999 12.0° Payware (Lionheart/LivToAir)
Sukhoi Su-31 Su-31 (M-14PF, fixed gear) 1050 82 1050 12.0° Payware (IndiaFoxtEcho)
Taylorcraft BC-12D BC12-D (A-65); BC12D-85 (C-85 versions) 544 52 544 12.0° Payware (Got Friends)
Vans Aircraft RV-7/RV-7A RV-7 and RV-7A (both included) 816 66 816 12.0° Payware (Deejing)
Vans Aircraft RV-8 RV-8 / RV-8A (IO-360, 180 hp) 816 66 816 12.0° Payware (SimWorks/Terrainy)
Wittman Tailwind W-8/W-10 W-8 and W-10 (both included) 590 62 590 12.0° Payware (Lionheart)
Zivko Edge 540 Edge 540 V2 and V3 (Red Bull Air Race) 816 79 816 12.0° Default Std
Zlin Aviation Savage Norden 600 39 600 12.0° Default Premium
Zlin Aviation Savage Cub Savage Cub (Rotax 912 S, 100 hp) 560 42 560 12.0° Default Std
Zlin Aviation Shock Ultra 600 35 600 12.0° Default Premium

Representative airframes

Piper Cub, Decathlon, CubCrafters Carbon Cub/XCub, Husky, Pitts S-1/S-2, Maule, Stearman

Source

FAA Airplane Flying Handbook, tailwheel airplanes chapter; aerobatic aircraft flight manuals

FAR 23 commuter category. PC-12 AMM Doc 02049; TBM AMM Ch.5; cert min ≈8-9 ft/s.

Descent-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve
At (G)Score
1.1100
1.2790
1.5275
1.8555
2.1835
2.610

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
80 to 300m
Long-landing edge
400m
Tail-strike pitch
12.0°by default
Vref tolerance
±12%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
75 to 90kt

Aircraft in this category (16)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Air Tractor AT-802 AT-802A (sprayer / fire bomber) 7257 103 7257 12.0° Default Std
Beechcraft Bonanza B36TP (PT6A-21 conversion) 1837 75 1837 13.0° Payware (Black Square)
Cessna 208B Grand Caravan EX 3995 80 3856 12.0° Default Std
Daher TBM 850 3354 85 3186 12.0° Payware (Black Square)
Daher TBM 930 3354 85 3186 12.0° Default Std
Draco X Draco X (only version, PT6-140) 1814 48 1814 12.0° Default Std
Embraer EMB-312 Tucano 3175 90 2550 12.0° Payware (RPSimulations)
Epic Aircraft E1000 GX 3629 86 3447 12.0° Not available for MSFS (announced by Lionheart Creations)
Pacific Aerospace PAC-750 XSTOL 3402 72 3232 12.0° Payware (Orbx)
Pilatus PC-12 NGX 4740 85 4500 13.0° Default Std
Pilatus PC-12 PC-12/47 (legacy) 4740 84 4500 13.0° Payware (SimWorks Studios)
Pilatus PC-21 PC-21 4250 105 3100 12.0° Payware (Iris)
Pilatus PC-6 B2-H4 Turbo Porter 2800 70 2660 12.0° Default Std, Payware (Milviz)
Piper PA-46-500TP M500 2310 86 2200 12.0° Payware (FSReborn FSR500)
Piper PA-46-600TP M600/SLS 2722 85 2631 12.0° Payware (Microsoft Expert Series 02, by FSReborn)
Quest / Daher Kodiak 100 3291 83 3035 12.0° Payware (SimWorks)

Representative airframes

Daher TBM 930/940/960, Pilatus PC-12, Cessna 208 Caravan, Quest Kodiak, PC-6 Porter

Source

Pilatus PC-12 AMM; Daher TBM AMM Ch.5; 14 CFR 23.473

FAR 25 transport (King Air 350, ATR, Q400). 600 fpm at MLW per 25.473. ATR Smart Lander adds severity tiers.

Descent-rate score curve
At (fpm)Score
120100
17390
25375
36055
46735
60010
G-force score curve
At (G)Score
1.1100
1.2790
1.5275
1.8555
2.1835
2.610

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
120 to 380m
Long-landing edge
500m
Tail-strike pitch
9.0°by default
Vref tolerance
±9%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
95 to 122kt

Aircraft in this category (32)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
ATR 42 -600 18600 104 18300 9.0° Default Aviator
ATR 72 -600 23000 110 22350 9.0° Default Aviator
Amphibian Aerospace Albatross G111/HU-16 13882 89 13381 9.0° Default Deluxe
Beechcraft King Air 350 (B300), Black Square analog 6804 109 6804 12.0° Payware (Black Square)
Beechcraft King Air 350i 6804 109 6804 12.0° Default Std
Beechcraft King Air B200 5670 107 5670 12.0° Payware (Carenado)
Beechcraft King Air C90 GTX 4756 100 4460 12.0° Default Premium, Payware (Carenado)
Beechcraft Model 99 B99 4944 96 4944 9.0° Payware (Virtualcol)
Beechcraft Starship Starship 2000A (Model 2000, NC-29 on) 6759 118 6205 9.0° Payware (Black Square)
Bombardier Dash 8 -100 16466 92 15377 7.0° Payware (Virtualcol)
Bombardier Dash 8 -200 (DHC-8-201) 16466 94 15650 7.0° Payware (Virtualcol)
Bombardier Dash 8 Q400 29574 119 28123 7.0° Freeware (RTomas)
Britten-Norman BN-2T Turbine Islander 3175 62 3084 9.0° Payware (BlackBox)
Cessna 408 SkyCourier 8618 95 8437 9.0° Default Deluxe
Cessna F406 Caravan II 4468 103 4246 9.0° Payware (iniBuilds)
De Havilland Canada CL-415 CL-415 (CL-215-6B11), firefighting 19890 88 16783 9.0° Default Std
De Havilland Canada DHC-6 Twin Otter 5670 74 5579 9.0° Default Std
Dornier 228 Do 228 (sub-series not stated; 19-seat) 5980 85 5700 9.0° Payware (Carenado)
Embraer EMB-110P Bandeirante 5900 92 5700 9.0° Payware (NextGen)
Embraer EMB-121 Xingu 5670 92 5340 9.0° Payware (BRSimDesigns)
Eviation Alice Alice 8346 95 8346 9.0° Payware (LivToAir)
Fokker F27 Friendship 18370 91 15422 9.0° Payware (iniBuilds)
Grumman C-2A Greyhound 26082 105 23733 9.0° Not available for MSFS
Grumman G-159 Gulfstream I 16329 113 15551 9.0° Freeware (Gallosko)
Heart Aerospace ES-30 ES-30 21000 95 21000 9.0° Default Std
Mitsubishi MU-2 MU-2B-25/-26 (short body, TPE331-6-251M) 4749 100 4516 9.0° Default Aviator
NAMC YS-11 YS-11A (Dart Mk.542; Passenger and VIP Charter) 24499 98 24000 9.0° Payware (iniBuilds)
North American OV-10 Bronco 6532 100 5897 9.0° Payware (AzurPoly)
Saab 2000 Saab 2000 22999 121 22000 9.0° Not available for MSFS (announced by NextGen Simulations)
Saab 340B 340B (incl. cargo versions) 13155 114 12930 9.0° Default Premium
Short SC.7 Skyvan 5670 91 5670 9.0° Default Aviator
Shorts SD3-30/SD3-60 SD3-30 and SD3-60 (incl. Sherpa, C-23) 12292 104 12020 9.0° Payware (BlackBox)

Representative airframes

Beech King Air 90/200/350, ATR 42/72-600, Bombardier Q400, Saab 340, Jetstream, F27

Source

Beech King Air 350 AMM Ch.5-50-00; ATR Flight Safety Magazine 'Hard Landing AMM Improvements'; 14 CFR 25.473

FAR 25 transport, 600 fpm at maximum landing weight per 25.473. The four-engine Dash 7 shares the twin turboprops' curves and touchdown zone.

Descent-rate score curve
At (fpm)Score
120100
17390
25375
36055
46735
60010
G-force score curve
At (G)Score
1.1100
1.2790
1.5275
1.8555
2.1835
2.610

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
120 to 380m
Long-landing edge
500m
Tail-strike pitch
9.0°by default
Vref tolerance
±12%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
70 to 95kt

Aircraft in this category (1)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Bombardier Dash 7 DHC-7 Series 100 (-102/-103) 19958 83 19051 9.0° Payware (PILOT'S)

Representative airframes

de Havilland Canada Dash 7 (DHC-7)

Source

As for the twin turboprops: Beech King Air 350 AMM Ch.5-50-00; ATR Flight Safety Magazine 'Hard Landing AMM Improvements'; 14 CFR 25.473

FAR 23 commuter or FAR 25. Lighter than mid-bizjets but jet-grade systems.

Descent-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve
At (G)Score
1.1100
1.2790
1.5275
1.8555
2.1835
2.610

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
120 to 380m
Long-landing edge
500m
Tail-strike pitch
11.0°by default
Vref tolerance
±10%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
83 to 112kt

Aircraft in this category (7)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Beechcraft Premier IA 5670 120 5262 11.0° Payware (Carenado)
Cessna Citation Mustang (510) 3921 92 3629 11.0° Payware (Cockspur)
Cirrus Vision SF50 2722 85 2517 11.0° Default Std
Cirrus Vision SF50 G2 2722 85 2517 11.0° Payware (FlightFX)
Embraer Phenom 100 4750 100 4430 11.0° Payware (Cockspur)
Honda HJet HA-420 4808 113 4472 12.0° Payware (Marwan Gharib)
Lear Fan 2100 Lear Fan 2100 3334 99 3334 11.0° Payware (Lionheart)

Representative airframes

Cirrus Vision Jet (SF50), Embraer Phenom 100, Cessna Citation Mustang, HondaJet HA-420, Eclipse 500/550

Source

Cirrus SF50 AMM Ch.5; Phenom 100 AMM; 14 CFR 23.473 / 25.473

FAR 25 transport. 600 fpm at MLW per 25.473.

Descent-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve
At (G)Score
1.1100
1.2790
1.5275
1.8555
2.1835
2.610

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
150 to 460m
Long-landing edge
600m
Tail-strike pitch
11.0°by default
Vref tolerance
±9%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
100 to 130kt

Aircraft in this category (15)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Bombardier Challenger 350 18416 124 15490 11.0° Payware (Sim Federation)
Bombardier Learjet 25 6804 126 6033 11.0° Payware (Xtreme Prototypes)
Bombardier Learjet 35A 8301 128 6940 11.0° Payware (FlySimWare)
Cessna Citation CJ3+ 6291 108 5783 11.0° Payware (LivToAir)
Cessna Citation CJ4 7760 111 7103 11.0° Default Std
Cessna Citation Latitude 13970 108 12507 11.0° Payware (Sim Federation)
Cessna Citation Longitude 17917 121 15195 11.0° Default Premium
Cessna Citation Sovereign 13743 108 12292 11.0° Payware (Skyward)
Cessna Citation X 16193 132 14424 11.0° Payware (FlightFX)
Dassault Falcon 50 Falcon 50 (TFE731-3) 18497 126 16200 11.0° Payware (Contrail)
Embraer Phenom 300E 8415 117 7835 11.0° Payware (Sim Federation)
Hawker 800XP Hawker 800XP 12700 127 10591 11.0° Payware (FlightFX)
Lockheed Jetstar L-1329-23 JetStar (JT12A-8, 'JetStar 8') 19051 140 15876 11.0° Payware (Big Radials)
Piaggio P-180 Avanti 5489 125 5216 11.0° Payware (FlightFX)
Pilatus PC-24 PC-24 8300 107 7665 11.0° Default Premium

Representative airframes

Phenom 300, Citation Latitude/CJ4/Mustang/CJ3+/Sovereign/X, Lear 35/45/75, Challenger 350, Hawker 800

Source

Cessna Citation AMMs; 14 CFR 25.473

FAR 25. 600 fpm at MLW. Heavier mass, more momentum but robust gear.

Descent-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
180 to 520m
Long-landing edge
700m
Tail-strike pitch
11.0°by default
Vref tolerance
±9%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
106 to 127kt

Aircraft in this category (3)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Bombardier Global 5000/6000 45132 128 35652 11.0° Freeware (Giba720)
Bombardier Global 7500 52095 126 39735 11.0° Not available for MSFS (announced by CJ Simulations)
Gulfstream G650/G700 G650 / G700 45177 137 37874 11.0° Freeware (dillan4561)

Representative airframes

Gulfstream G650/G700, Falcon 7X/8X/2000/900, Bombardier Global 5000/6000/7500, Citation Longitude, G550

Source

Gulfstream G650 AMM (GVI Unscheduled Maintenance); 14 CFR 25.473

FAR 25. 600 fpm at MLW. Lower MTOW than narrow-bodies but same cert standard.

Descent-rate score curve
At (fpm)Score
110100
16490
24675
35555
46435
60010
G-force score curve
At (G)Score
1.1100
1.2790
1.5275
1.8555
2.1835
2.610

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
200 to 550m
Long-landing edge
750m
Tail-strike pitch
10.0°by default
Vref tolerance
±8%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±0.7°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
120 to 145kt

Aircraft in this category (17)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Beriev Be-200 Altair 41000 102 35000 10.0° Not available for MSFS
Boeing 717 -200 54885 138 49895 10.0° Payware (Captain Sim)
Bombardier CRJ 1000 41640 140 36968 9.0° Payware (Aerosoft)
Bombardier CRJ 200 24040 140 21319 9.0° Payware (Virtualcol)
Bombardier CRJ 550 29484 129 27669 9.0° Payware (Aerosoft)
Bombardier CRJ 700 34019 135 30391 9.0° Payware (Aerosoft)
Bombardier CRJ 900 38329 141 34065 9.0° Payware (Aerosoft)
British Aerospace Avro RJ RJ70, RJ85 and RJ100 44225 123 40142 10.0° Payware (Just Flight)
British Aerospace BAe 146 146-100, -200 and -300 (incl. QC, QT, CC.2, C.3) 42184 118 36740 10.0° Payware (Just Flight)
Embraer E170 E170 (ERJ 170-100 STD) 35990 123 32800 10.0° Payware (FlightSim Studio/Virtualcol)
Embraer E175 E175 (ERJ 170-200 LR) 38790 125 34000 10.0° Payware (FlightSim Studio/Virtualcol)
Embraer E190 E190 (ERJ 190-100 IGW) 51800 125 44000 10.0° Payware (FlightSim Studio/Virtualcol)
Embraer E195 E195 (ERJ 190-200 IGW) 52290 127 45800 10.0° Payware (FlightSim Studio/Virtualcol)
Embraer ERJ-145 ERJ-145LR 22000 129 19300 11.0° Payware (Sim Federation)
Fokker 100 F100 (F28 Mk 0100) 44450 130 39915 10.0° Payware (Just Flight)
Fokker 70 F70 (F28 Mk 0070) 39915 126 36740 10.0° Payware (Just Flight)
Fokker F28 F28 Mk 1000, 2000, 3000 and 4000 32205 119 29030 10.0° Payware (Just Flight)

Representative airframes

Bombardier CRJ-200/700/900/1000, Embraer ERJ-145, E170/E175/E190/E195 (E1+E2), Sukhoi Superjet, Fokker F28

Source

MHIRJ CRJ AMM Ch.05-51; Embraer AMM Ch.05-51; 14 CFR 25.473

FAR 25.473: 600 fpm MLW / 360 fpm overweight. Boeing AMM Ch.5-51 Phase-1 inspection at +1.7g main gear / Phase-2 at +2.1-2.2g. Airbus LR15: 1.80g amber / 2.06g red.

Descent-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve
At (G)Score
1.1100
1.2290
1.4175
1.6555
1.8935
2.210

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
240 to 600m
Long-landing edge
800m
Tail-strike pitch
10.0°by default
Vref tolerance
±7%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±0.7°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
120 to 150kt

Aircraft in this category (33)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Airbus A220 -100 60781 125 52390 11.0° Payware (Virtualcol)
Airbus A220 -300 67585 131 58740 11.0° Payware (Synaptic Simulations), Payware (Virtualcol)
Airbus A318 A318-100 (CFM56) and A318 Elite (ACJ318) 68000 121 57500 10.0° Payware (LatinVFR)
Airbus A319 ceo 75500 126 62500 10.0° Payware (Fenix/LatinVFR)
Airbus A319 neo 75500 126 62500 10.0° Not available for MSFS
Airbus A320 ceo 78000 134 64500 10.0° Payware (Fenix/LatinVFR/FBW/ProSim)
Airbus A320 neo 79000 130 66300 10.0° Default Std
Airbus A321 LR 97000 134 77300 10.0° Default Std
Airbus A321 XLR 101000 134 77300 10.0° Not available for MSFS
Airbus A321 ceo 89000 140 75500 10.0° Payware (Fenix/FSLabs/LatinVFR)
Airbus A321 neo 97000 134 77300 10.0° Payware (Fenix/FSLabs/LatinVFR)
Boeing 707 -320C 151300 136 112264 10.0° Default Aviator
Boeing 727 -100 76650 126 62178 10.0° Payware (FlightSim Studio)
Boeing 727 -200 95028 138 73482 10.0° Payware (FlightSim Studio)
Boeing 737 -600 65090 126 54657 9.0° Payware (PMDG)
Boeing 737 -700 70080 132 58604 9.0° Payware (PMDG)
Boeing 737 -800 79015 142 66360 9.0° Payware (PMDG/iFly)
Boeing 737 -900 79015 141 66814 9.0° Payware (PMDG)
Boeing 737 -900ER 85140 144 71347 9.0° Payware (PMDG)
Boeing 737 MAX 10 89800 148 75962 9.0° Not available for MSFS
Boeing 737 MAX 7 80286 137 66043 9.0° Not available for MSFS
Boeing 737 MAX 8 82200 140 69319 9.0° Payware (Bredok3D)
Boeing 737 MAX 8 (default) 82200 140 69319 9.0° Default Std
Boeing 737 MAX 9 88300 146 74331 9.0° Not available for MSFS (announced by iFly)
Boeing 757 -200 115680 137 95262 9.5° Freeware (AstorAST), Freeware (JJ Simulations)
Boeing 757 -300 122449 142 101604 9.5° Freeware (AstorAST)
Bredok3D 737 MAX 737 MAX 8 (inferred) 82200 140 69319 9.0° Payware (Bredok3D)
McDonnell Douglas DC-9 DC-9-10 and -30 (base pack); -20, -40, -50 (Sept 2026 pack) 48988 132 44906 10.0° Payware (Sky Simulations)
McDonnell Douglas MD-80 MD-82, MD-83 and MD-88 (Leonardo) 67812 131 58967 11.0° Payware (Leonardo Software House)
McDonnell Douglas MD-82 MD-82 (DC-9-82) 67812 131 58967 11.0° Payware (Leonardo)
McDonnell Douglas MD-83 MD-83 (DC-9-83) 72575 136 63276 11.0° Payware (Leonardo)
McDonnell Douglas MD-88 MD-88 72575 141 68039 11.0° Payware (Leonardo)
McDonnell Douglas MD-90 MD-90-30 76204 140 64410 11.0° Not available for MSFS

Representative airframes

Boeing 737 NG/MAX (all variants), Airbus A220 (CS100/300), A318/A319/A320/A321 (ceo+neo+XLR), 757-200/300, MD-80/90, DC-9, Boeing 717, 727

Source

Boeing 737 AMM Ch.5-51-08; Airbus A320 AMM 05-51-11-200-004; Boeing FCTM Ch.6; 14 CFR 25.473

FAR 25.473. Boeing 777 AMM Ch.5-51-11: +1.7g Phase-1 / +2.2g zero-roll Phase-2 / >6° roll always Phase-2. FCTM target -150 to -300 fpm; up to -360 fpm operationally acceptable.

Descent-rate score curve
At (fpm)Score
120100
17390
25375
36055
46735
60010
G-force score curve
At (G)Score
1.1100
1.2290
1.4175
1.6555
1.8935
2.210

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
300 to 700m
Long-landing edge
900m
Tail-strike pitch
9.0°by default
Vref tolerance
±7%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±0.7°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
130 to 160kt

Aircraft in this category (21)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Airbus A300 -600R 171700 135 140000 9.0° Payware (iniBuilds)
Airbus A310 -300 150000 136 123000 9.0° Default Std
Airbus A330 -200 242000 136 182000 10.0° Default Std
Airbus A330 -200 (PW) 233000 136 182000 10.0° Payware (LatinVFR)
Airbus A330 -300 242000 137 187000 10.0° Default Std
Airbus A330 -300 (PW) 242000 137 187000 10.0° Payware (LatinVFR/Project Mega)
Airbus A330 -300P2F 233000 138 187000 10.0° Default Std
Airbus A330 -800neo 251000 140 186000 10.0° Payware (LatinVFR), Freeware (AstorAST)
Airbus A330 -900neo 251000 142 191000 10.0° Payware (Aerosoft)
Airbus A330-743L Beluga XL 227000 137 187000 10.0° Default Std
Airbus A350 -1000 319000 147 236000 10.0° Payware (iniBuilds)
Airbus A350 -900 280000 140 205000 10.0° Payware (iniBuilds)
Boeing 767 -300ER 186880 145 145149 8.0° Payware (Captain Sim/RHD)
Boeing 767 -400ER 204116 150 158757 8.0° Payware (Captain Sim)
Boeing 777 -200ER 297557 140 213188 8.0° Payware (PMDG)
Boeing 777 -200LR 347451 138 223167 8.0° Payware (PMDG)
Boeing 777 -300ER 351535 149 251277 8.0° Payware (PMDG/Captain Sim)
Boeing 777F Freighter 347815 149 260554 8.0° Payware (PMDG)
Boeing 787 -10 Dreamliner 254000 157 201828 8.5° Default Premium
Boeing 787 -8 227930 142 172365 8.5° Payware (Bravo/iniBuilds)
Boeing 787 -9 254692 153 192776 8.5° Payware (Bravo/iniBuilds)

Representative airframes

Boeing 767, 777, 787 (all variants); Airbus A300, A310, A330ceo/neo, A350-900/-1000

Source

Boeing 777 AMM Ch.5-51-11; Airbus A330 AMM 05-51-11-200-802-A; 14 CFR 25.473

FAR 25.473 transport certification. Three-engine wide-bodies share the wide-body twins' curves and touchdown zone.

Descent-rate score curve
At (fpm)Score
120100
17390
25375
36055
46735
60010
G-force score curve
At (G)Score
1.1100
1.2290
1.4175
1.6555
1.8935
2.210

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
300 to 700m
Long-landing edge
900m
Tail-strike pitch
9.0°by default
Vref tolerance
±7%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±0.7°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
140 to 165kt

Aircraft in this category (2)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Lockheed L-1011 TriStar 231332 144 166922 9.0° Payware (iniBuilds)
McDonnell Douglas MD-11 MD-11 and MD-11F (GE CF6 and PW4000) 286000 152 207750 10.0° Payware (Sky/TFDi)

Representative airframes

McDonnell Douglas MD-11 and DC-10, Lockheed L-1011 TriStar

Source

As for the wide-body twins: Boeing 777 AMM Ch.5-51-11; Airbus A330 AMM 05-51-11-200-802-A; 14 CFR 25.473

FAR 25.473. Heaviest aircraft in the table. Gear designed for higher energy absorption. -300 fpm comfortably acceptable at MLW.

Descent-rate score curve
At (fpm)Score
120100
17390
25375
36055
46735
60010
G-force score curve
At (G)Score
1.1100
1.2290
1.4175
1.6555
1.8935
2.210

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
340 to 750m
Long-landing edge
950m
Tail-strike pitch
10.0°by default
Vref tolerance
±7%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±0.7°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
125 to 160kt

Aircraft in this category (13)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Airbus A340 -200 275000 136 185000 9.5° Payware (LatinVFR)
Airbus A340 -300 271000 138 190000 9.5° Payware (LatinVFR/iniBuilds)
Airbus A340 -500 380000 146 246000 9.5° Freeware (AstorAST)
Airbus A340 -600 380000 154 265000 9.5° Payware (Aerosoft/iniBuilds)
Airbus A380 -800 575000 138 394000 10.0° Freeware (FlyByWire A380X), Payware (Bredok3D)
Antonov An-225 Mriya 640000 150 550000 10.0° Default Aviator
Boeing 747 -100 333390 142 256177 11.0° Not available for MSFS (announced by PMDG)
Boeing 747 -200 377840 152 285760 11.0° Not available for MSFS (announced by PMDG)
Boeing 747 -400 396890 153 285761 11.0° Payware (Salty/iniBuilds)
Boeing 747 -400 Global Supertanker 396800 153 285696 11.0° Default Premium
Boeing 747 -400 LCF Dreamlifter 364235 155 295742 11.0° Default Premium
Boeing 747 -8F 447700 164 346117 11.0° Default Std
Boeing 747 -8I (Intercontinental) 447700 156 312092 11.0° Default Std, Freeware (Salty Simulations)

Representative airframes

Boeing 747-100/-200/-300/-400/-8I/-8F; Airbus A340-200/-300/-500/-600; Airbus A380-800; 707; An-225 Mriya

Source

Boeing 747 AMM Ch.5-51; Airbus A380 AMM Ch.05-51; 14 CFR 25.473

Higher Vref means more energy at touchdown, and each type was certified to its own special standard. Concorde's Vref is 163 kt at maximum landing weight.

Descent-rate score curve
At (fpm)Score
150100
20090
27575
37555
47535
60010
G-force score curve
At (G)Score
1.1100
1.2790
1.5275
1.8555
2.1835
2.610

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
400 to 800m
Long-landing edge
1000m
Tail-strike pitch
11.0°by default
Vref tolerance
±4%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
150 to 175kt

Aircraft in this category (8)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
BAE Concorde Concorde 101/102 (production 'Type 1') 185070 163 111130 11.0° Payware (DC Designs)
Bell X-1A X-1A 7478 160 3275 11.0° Payware (MScenery)
Boom Supersonic XB-1 Demonstrator 6123 170 4397 11.0° Default Std
General Dynamics F-111 Aardvark 45400 148 31751 11.0° Payware (Golden Key)
Lockheed A-12 Archangel 56518 175 31751 11.0° Payware (KwikFlight)
Lockheed F-104 Starfighter 13170 175 7257 11.0° Payware (Sim Skunk Works)
MiG MiG-25 Foxbat 36720 185 24000 11.0° Payware (Golden Key)
Northrop YF-23 Black Widow II 28124 155 23278 11.0° Payware (Top Mach)

Representative airframes

Concorde, Tu-144, Boom Overture (future)

Source

Concorde AOM; British Airways Concorde fleet manual

Land-based fighters use the descent-rate curve below. Carrier aircraft (A-6, F-14, F/A-18C and F/A-18E) are built for arrested landings at around 24 ft/s, so they're graded on a separate carrier curve that treats a firm touchdown as normal.

Descent-rate score curve
At (fpm)Score
200100
26790
36775
50055
63335
80010
Carrier descent-rate score curve (carrier aircraft)
At (fpm)Score
200100
600100
100085
140065
180035
220010
G-force score curve
At (G)Score
1.1100
1.2690
1.4975
1.855
2.1135
2.510

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
200 to 500m
Long-landing edge
700m
Tail-strike pitch
15.0°by default
Vref tolerance
±3%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
120 to 175kt

Aircraft in this category (27)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
BAe Harrier II AV-8B / AV-8B Plus / GR9 14061 154 8391 15.0° Payware (DC Designs)
Boeing F/A-18E Super Hornet 29937 136 19958 12.0° Default Std
Dassault Mirage F1 Mirage F1CR 16200 151 8700 15.0° Freeware (faf_Alex)
Dassault Rafale Rafale C / Rafale M 24500 120 11300 17.0° Payware (CJ Simulations)
Eurofighter Typhoon EF-2000 23500 150 12300 16.0° Payware (Bredok3D/IndiaFoxtEcho)
Fairchild Republic A-10 Thunderbolt II 20865 130 13608 15.0° Default Std
Grumman A-6 Intruder 27400 125 16329 15.0° Payware (Deimos)
Grumman F-14 A/B Tomcat 33720 125 22680 14.0° Payware (DC Designs/Heatblur)
Lockheed F-35 Lightning II 31800 150 15105 13.0° Payware (IndiaFoxtEcho)
Lockheed Martin F-16 C/D/I 21772 150 10796 15.0° Payware (SC Designs)
Lockheed Martin F-22 Raptor 38000 142 21636 14.0° Payware (DC Designs/Bredok3D)
Lockheed Martin F-35B F-35B (STOVL) 27216 157 16466 13.0° Payware (IndiaFoxtEcho)
Lockheed Martin F-35C F-35C (carrier) 31751 143 19414 13.0° Payware (IndiaFoxtEcho)
McDonnell Douglas A-4E Skyhawk 11113 125 6350 15.0° Payware (Virtavia)
McDonnell Douglas F-15 C/D/E/I 30845 150 17463 14.0° Payware (DC Designs)
McDonnell Douglas F-4 Phantom 26308 150 16783 15.0° Payware (DC Designs)
McDonnell Douglas F/A-18C Hornet 23541 135 14515 12.0° Payware (DC Designs)
MiG MiG-21bis MiG-21bis (only variant modeled) 9800 178 6800 15.0° Payware (Golden Key)
MiG MiG-29 Fulcrum 18000 140 12250 15.0° Payware (Deimos)
North American F-86 Sabre 9349 108 5833 15.0° Payware (Shrike Simulations)
Northrop F-5E Tiger II 11200 145 5307 15.0° Payware (SC Designs/Deimos)
Panavia Tornado Tornado IDS (GR.1 and ECR exterior models) 28000 145 17300 15.0° Payware (IndiaFoxtEcho)
SEPECAT Jaguar GR.1 15700 148 8600 15.0° Payware (AzurPoly)
Saab JAS 39 Gripen C 14000 120 8000 15.0° Payware (Deimos G39 Griffin)
Sukhoi Su-27 Flanker 30450 140 19160 14.0° Payware (DC Designs)
Sukhoi Su-57 Felon 34000 128 20300 15.0° Payware (Deimos)
Vought F-8E Crusader 15422 131 9208 15.0° Payware (R. Laborie)

Representative airframes

F-14 Tomcat, F-15, F-16, F/A-18, F-22, F-35, MiG-21/29, Su-27/57, Eurofighter, Rafale, F-104, A-10, Harrier, Tornado

Source

USN NATOPS manuals; USAF -1 manuals; Heatblur F-14 documentation

Military trainer cert (US: MIL-A-8862 + MIL-STD-1797). Generally similar performance to mid-biz-jets in landing.

Descent-rate score curve
At (fpm)Score
200100
26790
36775
50055
63335
80010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
150 to 460m
Long-landing edge
600m
Tail-strike pitch
12.0°by default
Vref tolerance
±4%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
110 to 160kt

Aircraft in this category (14)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Aermacchi M-346 Master 9500 120 6095 12.0° Payware (IndiaFoxtEcho)
Aermacchi MB-339 MB-339A and MB-339PAN (MLU) 5900 115 3582 12.0° Payware (IndiaFoxtEcho)
Aero Vodochody L-39 Albatros 4700 115 4600 12.0° Default Std
BAE Systems Hawk T1/A 5700 120 4830 12.0° Payware (Just Flight)
Boeing T-45C Goshawk 6387 125 5987 12.0° Payware (IndiaFoxtEcho)
Boeing T-7A Red Hawk 9979 150 9386 12.0° Payware (Top Mach)
Cessna T-37 Tweet 3005 100 2722 12.0° Freeware (VrilleAPlat)
De Havilland Vampire DH-100 5620 95 4790 12.0° Payware (SwissMilSim)
De Havilland Venom DH-112 6985 105 4853 12.0° Payware (SwissMilSim)
Fouga CM.170 CM.170-1 (Marboré II) 3400 100 2700 12.0° Payware (AzurPoly)
Hawker Hunter Mk.58 11340 135 7508 12.0° Payware (SwissMilSim)
Lockheed T-33 T-33A (Allison J33) 6804 110 5443 12.0° Payware (iniBuilds)
MiG MiG-15bis MiG-15bis 6045 130 4021 12.0° Payware (Bear Studio)
Northrop T-38A Talon 5485 155 4173 12.0° Payware (Blackbird)

Representative airframes

L-39 Albatros, BAe Hawk T1, T-45 Goshawk, T-7 Red Hawk, MB-339, M-346, T-6 Texan II, PC-21, T-38

Source

USAF / RAF / NATO trainer manuals

Designed for tactical landings on unprepared strips. Gear absorbs much higher rates than commercial standards. C-17 cert to ~14 ft/s = 840 fpm.

Descent-rate score curve
At (fpm)Score
200100
27890
39475
55055
70635
90010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
200 to 600m
Long-landing edge
800m
Tail-strike pitch
11.0°by default
Vref tolerance
±4%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
115 to 140kt

Aircraft in this category (9)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Airbus A400M Atlas 137500 127 121500 11.0° Default Std
Boeing C-17 Globemaster III 265352 150 227749 11.0° Default Premium
Boeing KC-135 Stratotanker 146284 146 81647 11.0° Freeware (Delta Simulations), Freeware (fafa_2021)
Boeing KC-46 Pegasus 188241 131 119500 11.0° Payware (Captain Sim)
Lockheed C-130E Hercules 70307 117 58967 11.0° Payware (Captain Sim/Miltech)
Lockheed Martin AC-130J Ghostrider 74389 128 58967 11.0° Payware (Captain Sim)
Lockheed Martin C-130J Super Hercules 70307 128 58967 11.0° Payware (Blackbird)
Lockheed Martin C-5M Super Galaxy 381018 135 288417 11.0° Not available for MSFS
Transall C-160 C-160R / C-160NG (French Air Force) 51000 125 47000 11.0° Payware (AzurPoly)

Representative airframes

C-130 Hercules, C-17 Globemaster III, C-5 Galaxy, A400M, KC-46, KC-135, C-141, C-27, IL-76

Source

Lockheed C-130 / Boeing C-17 -1 manuals; Airbus A400M AOM

Heavy aircraft with rugged gear. Similar landing energy to wide-body airliners.

Descent-rate score curve
At (fpm)Score
200100
24490
31175
40055
48935
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
300 to 700m
Long-landing edge
900m
Tail-strike pitch
9.0°by default
Vref tolerance
±3%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
135 to 195kt

Aircraft in this category (4)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Avro Vulcan B Mk.2 92533 140 68039 9.0° Payware (Just Flight)
Boeing B-52 Stratofortress 221353 130 113398 9.0° Payware (Golden Key/MScenery)
Northrop B-2 Spirit 152634 140 79617 9.0° Payware (KwikFlight/Top Mach)
Rockwell B-1B Lancer 216365 150 107657 9.0° Payware (KwikFlight/Virtavia)

Representative airframes

B-1B Lancer, B-2 Spirit, B-52 Stratofortress, Avro Vulcan, Tu-95 Bear, Tu-160 Blackjack

Source

USAF -1 manuals (B-1B, B-52); Avro Vulcan AOM

Tailwheel + high-energy approaches. Pre-modern cert. Wheel-landing target near zero; three-point ~50-150 fpm.

Descent-rate score curve
At (fpm)Score
75100
14490
24975
38855
52635
70010
G-force score curve
At (G)Score
1.1100
1.2690
1.4975
1.855
2.1135
2.510

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
50 to 250m
Long-landing edge
350m
Tail-strike pitch
13.0°by default
Vref tolerance
±5%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
90 to 115kt

Aircraft in this category (25)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Boeing P-26A Peashooter 1366 84 1366 13.0° Payware (Aeroplane Heaven)
Commonwealth Aircraft Corporation CA-13 Boomerang 3742 95 3742 13.0° Payware (iniBuilds)
Curtiss P-40 B/F/N 3955 98 3955 13.0° Payware (Big Radials/iniBuilds)
Fieseler Fi 156 Storch 1320 49 1320 13.0° Freeware (Flyndive)
Focke-Wulf FW 190A-8 Würger 4300 116 3800 13.0° Payware (FlyingIron)
Fokker Dr.I Dr.I 571 50 571 13.0° Freeware (Got Friends)
Grumman F3F-2 F3F-2 2096 75 2096 13.0° Payware (Aeroplane Heaven)
Grumman F4F Wildcat 3617 90 3617 13.0° Payware (Got Friends)
Grumman F6F Hellcat 6940 107 6804 13.0° Payware (FlyingIron)
Grumman F7F-3 Tigercat 11666 100 9752 13.0° Payware (Virtavia)
Grumman TBF Avenger 7876 95 7876 13.0° Payware (Big Radials/Orbx)
Hawker Hurricane Mk1 3081 74 3081 13.0° Payware (Aeroplane Heaven)
Hawker Nimrod / Fury Nimrod Mk II and Fury Mk I 1931 70 1931 13.0° Payware (Aeroplane Heaven)
Messerschmitt Bf 109 G-6 3200 103 3200 13.0° Payware (FlyingIron)
Mitsubishi A6M2/A6M5 Zero 2733 74 2520 13.0° Payware (Aeroplane Heaven)
North American P-51 D Mustang 5579 104 4082 13.0° Default Std
North American T-6 Texan 2404 78 2404 13.0° Default Std
Republic P-47D Thunderbolt 7938 102 6001 13.0° Payware (Aeroplane Heaven)
Saab 17B B 17A 3870 81 3870 13.0° Default Aviator
Sopwith Camel F.1 659 54 659 13.0° Payware (Captain Sim)
Supermarine Spitfire Mk.IXc 3379 82 3379 12.5° Payware (FlyingIron)
Supermarine Spitfire Mk.V 3039 74 3039 12.5° Payware (Flight Replicas)
Supermarine Spitfire Mk1A / Mk2A 2800 74 2800 12.5° Payware (Flight Replicas/AH)
Vought F4U/FG-1D Corsair 6539 99 5522 13.0° Payware (Milviz)
Yakovlev Yak-9 Frank 3095 99 3095 13.0° Payware (Deimos)

Representative airframes

T-6 Texan, Spitfire Mk.IX, P-51 Mustang, Hurricane, Bf-109, A6M Zero, FW-190, Hawker Fury

Source

P-51D-5 Pilot's Flight Operating Instructions (1944); RAF Pilot's Notes Spitfire IX (AP 1565J); warbird pilot training material

Robust gear, more energy, original WW2 specs. Treat similar to early FAR 25 transport.

Descent-rate score curve
At (fpm)Score
150100
20090
27575
37555
47535
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
120 to 400m
Long-landing edge
550m
Tail-strike pitch
9.0°by default
Vref tolerance
±11%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
76 to 100kt

Aircraft in this category (13)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Avro Lancaster B.I (Merlin XX), incl. 'Dambuster' and H2S versions 30844 105 24948 9.0° Payware (Aeroplane Heaven)
Boeing B-17 Flying Fortress 29257 96 22680 9.0° Payware (MicroProse), Freeware (folcorrr)
Boeing B-29 Superfortress 61235 110 40823 9.0° Not available for MSFS
Canadair CL-215 CL-215-1A10 (piston) 19731 86 15604 9.0° Payware (R. Laborie)
Consolidated PBY-5A Catalina / Canso 13835 90 12701 9.0° Freeware (LaGaffe/French VFR)
Curtiss C-46 Commando 22680 87 18144 9.0° Default Aviator
De Havilland DH-98 Mosquito Mk IV 9735 109 7711 9.0° Payware (Aeroplane Heaven)
De Havilland Canada DHC-4 Caribou 12927 77 12927 9.0° Default Aviator
Douglas A-1 Skyraider 11340 90 7711 9.0° Payware (Miltech/Blackbird)
Focke-Wulf FW 200 Condor 14569 82 14569 9.0° Default Aviator
Heinkel He 111 He 111 H (sub-type not stated) 14000 91 14000 9.0° Payware (Captain Sim)
Lockheed P-38L Lightning 9798 91 7031 9.0° Payware (FlyingIron)
North American B-25J Mitchell 15876 113 14651 9.0° Payware (Aeroplane Heaven)

Representative airframes

B-17 Flying Fortress, B-25 Mitchell, Avro Lancaster, DH Mosquito, P-38 Lightning, FW 200 Condor

Source

B-17 Pilot's Flight Manual; AAF Pilot Training; warbird operator handbooks

Pre-modern certification, and mostly light aircraft with fragile gear, so they're scored on the same curves as light single-engine aircraft.

Descent-rate score curve
At (fpm)Score
60100
12090
21075
33055
45035
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
50 to 250m
Long-landing edge
350m
Tail-strike pitch
11.0°by default
Vref tolerance
±13%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
65 to 90kt

Aircraft in this category (30)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Antonov An-2 An-2 (ASh-62; wheels, skis, An-2V floats) 5500 69 5500 11.0° Default Aviator
Beechcraft Model 17 Staggerwing 1928 68 1928 11.0° Default Aviator
Beechcraft Model 18 Twin Beech 3969 87 3969 11.0° Default Aviator
Boeing 247D 247D 6192 70 6192 11.0° Payware (Wing42)
Boeing 307 Stratoliner 20412 76 19051 11.0° Default Aviator
Boeing 314 Clipper 38102 90 38102 11.0° Payware (PILOT'S)
Caudron Rafale 430 C.430 Rafale 820 67 820 11.0° Payware (BlueMesh)
Curtiss JN-4 Jenny 871 52 871 11.0° Default Std
De Havilland DH-89 Dragon Rapide 2495 67 2495 11.0° Payware (Flight Replicas)
Dornier Do J Wal 8000 75 8000 11.0° Default Aviator
Dornier Do X Do X1a (Curtiss V-1570 Conqueror) 51300 81 51300 11.0° Default Aviator
Douglas C-47D Skytrain 14061 69 12111 11.0° Default Aviator
Douglas C-54/DC-4 Skymaster 33112 95 28803 11.0° Freeware (Flight Replicas)
Douglas DC-3 DC-3A (P&W R-1830 Twin Wasp) 11431 68 11431 11.0° Default Std
Douglas DC-6 DC-6A and DC-6B 48535 106 40007 11.0° Payware (PMDG)
Fokker F.VII F.VIIb/3m (plus F.VIIa/1m and F.VIIa/3m) 5300 60 5300 11.0° Default Aviator
Ford 4AT Trimotor 4595 64 4595 11.0° Default Aviator
Granville Gee Bee R2/Z Model Z and Model R-2 Super Sportster (R-985) 1395 102 1395 11.0° Default Aviator
Grumman J2F Duck 3493 79 3493 11.0° Freeware (Flyndive)
Hughes Aircraft H-4 Hercules (Spruce Goose) 181440 98 181437 11.0° Default Std
Junkers F13 F 13 replica (P&W R-985 Wasp Junior) 2000 62 2000 11.0° Default Aviator
Junkers Ju 52 Ju 52/3m (BMW 132) 10500 74 10500 11.0° Default Aviator
Klemm L25 L 25 d VII R (D-EJOL) 720 42 720 11.0° Payware (Classics Hangar)
Latécoère 631 631 (Wright GR-2600-A5B) 75000 110 75000 11.0° Default Aviator
Lockheed L-1049 Super Constellation 62370 114 51256 11.0° Payware (Red Wing)
Ryan NYP Spirit of St. Louis 2329 80 2329 11.0° Default Std
Savoia-Marchetti S.55 S.55 (Asso 500) and S.55X (Asso 750) 8260 74 8260 11.0° Default Aviator
Spartan 7W Executive 7W 1996 68 1996 11.0° Payware (iniBuilds)
Waco CG-4A CG-4A 3402 59 3402 11.0° Default Aviator
Wright Cycle Co. Wright Flyer 1903 Flyer 338 27 338 11.0° Default Std

Representative airframes

Wright Flyer, Curtiss Jenny JN-4, Spirit of St. Louis, Junkers F13, Ju 52, Ford Trimotor, DC-3, Gee Bee racers, Stearman PT-17, Bucker Jungmann

Source

Period pilot training manuals; restoration operator handbooks

Single-wheel landing. Energy management is the primary skill. Touchdown sink very low (<50 fpm typical).

Descent-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve
At (G)Score
1.1100
1.1890
1.2975
1.4555
1.6135
1.810

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
50 to 200m
Long-landing edge
250m
Tail-strike pitch
14.0°by default
Vref tolerance
±10%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.5°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Typical Vref
45 to 55kt

Aircraft in this category (8)

Vref is the threshold speed at the reference weight shown, usually the maximum landing weight. Roundout adjusts it to the weight you actually land at.

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
DG Aviation DG-1001E neo (20 m span, FES electric sustainer) 790 54 697 14.0° Default Std
DG Aviation DG-808S DG-808 S (18 m, FSX-based freeware) 600 52 393 14.0° Payware (Touching Cloud)
DG Aviation LS8-18 LS8-18 (18 m with winglets) 525 51 380 14.0° Default Std
Pipistrel Taurus M 472 50 472 14.0° Default Premium
Schempp-Hirth Discus-2c Discus-2c 18 m (and FES) 565 52 390 14.0° Payware (Got Friends)
Schleicher AS 33 Me AS 33 Me (15 m and 18 m) 600 54 525 14.0° Payware (Got Friends)
Schleicher ASK 21 ASK 21 (unpowered original) 600 49 470 14.0° Payware (F7 Simulations)
Stemme S12G S12-G (S12, 25 m, G3X) 900 59 900 14.0° Default Std

Representative airframes

DG-1001E, ASK-21, Discus-2c, AS 33 Me, DG-808S, LS8-18, Stemme S12G

Source

Glider POHs (DG-1001 Flight Manual; ASK-21 Flight Manual); FAA Glider Flying Handbook

Scored on the rate of descent at touchdown against the rotorcraft curve, which rewards settling on gently, instead of the fixed-wing descent-rate curve. There's no tail-strike check and no approach-speed target. Hover precision, drift at touchdown and autorotations aren't graded yet.

Rotorcraft vertical-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve (Roundout's general curve)
At (G)Score
1.2100
1.485
1.665
2.040
3.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Aircraft in this category (40)

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Aerospatiale Alouette III SA 316B (Artouste IIIB) 2200 Not set Not set No check Payware (Taog's)
Aerospatiale SA 341 Gazelle 1800 Not set Not set No check Payware (FlyInside)
Aerospatiale SA315B Lama 1950 Not set Not set No check Payware (Taog's)
Airbus Helicopters H125 H125 (AS350 B3e) 2250 Not set Not set No check Default Std
Airbus Helicopters H130/EC130 H130 (EC130 T2) 2500 Not set Not set No check Payware (Cowan)
Airbus Helicopters H135 H135 (EC135 T3/T3H, P3/P3H) 2980 Not set Not set No check Freeware (HPG H135)
Airbus Helicopters H145 H145 (BK117 D-2, four-blade) 3700 Not set Not set No check Payware (HPG)
Airbus Helicopters H160 H160-B (Civilian and Luxury cabins) 6050 Not set Not set No check Payware (HPG)
Airbus Helicopters H225 H225 (EC225 LP), civil and SAR 11000 Not set Not set No check Default Premium
Bell 206B3 JetRanger 1451 Not set Not set No check Payware (Cowan)
Bell 206L3 LongRanger 1882 Not set Not set No check Payware (Cowan)
Bell 222B 222B (Executive and HEMS configs) 3742 Not set Not set No check Payware (Cowan)
Bell 407 407 2268 Not set Not set No check Default Std
Bell 429 429 GlobalRanger 3175 Not set Not set No check Freeware (jXt Simulations)
Bell 47J Ranger 1293 Not set Not set No check Default Aviator
Bell AH-1Z Viper 8391 Not set Not set No check Payware (KwikFlight)
Bell UH-1H Huey 4309 Not set Not set No check Payware (Taog's)
Boeing AH-64D Apache 9190 Not set Not set No check Payware (MScenery)
Boeing CH-47D Chinook 22680 Not set Not set No check Default Premium
Erickson S-64F Aircrane 21319 Not set Not set No check Default Std
Eurocopter EC135 T1 (Turbomeca Arrius 2B1A1) 2720 Not set Not set No check Free Marketplace (Microsoft EC135, Local Legend 21)
Guimbal Cabri G2 700 Not set Not set No check Default Std
Hiller UH-12B UH-12B (H-23B) 1134 Not set Not set No check Payware (Nemeth)
Hughes OH-6A/500C Cayuse 1157 Not set Not set No check Payware (Taog's)
Kamov Ka-10 Ka-10M (twin-fin 1954 version) 390 Not set Not set No check Payware (Touching Cloud)
MBB Bo 105 Bo 105 CB/CBS type (250-C20B), multi-role 2500 Not set Not set No check Payware (Stratoware/Miltech)
MD Helicopters MD 530F 369FF 1519 Not set Not set No check Payware (Shrike Simulations)
Magni Gyro M-24 Orion 550 51 550 No check Default Std
McDonnell Douglas MD 500E MD 500E (369E) 1361 Not set Not set No check Payware (Cowan Simulation)
Mil Mi-2 Hoplite 3550 Not set Not set No check Payware (Digital Aero)
Robinson R22 R22 Beta II 621 Not set Not set No check Payware (Cowan)
Robinson R44 R44 Raven II 1134 Not set Not set No check Freeware (RotorSimPilot)
Robinson R66 R66 Turbine 1225 Not set Not set No check Default Std
Schweizer 300/S300CBi 300CBi (Nemeth); 300, sub-model not stated (MScenery) 794 Not set Not set No check Payware (MScenery/Nemeth)
Sikorsky MH-60 MH-60S, MH-60R and MH-60T 10659 Not set Not set No check Payware (Miltech)
Sikorsky S-76 S-76, sub-model not stated (MScenery) 5307 Not set Not set No check Payware (MScenery)
Sikorsky S-76C++ S-76C++ 5307 Not set Not set No check Payware (Cowan)
Sikorsky UH-60M Blackhawk 9979 Not set Not set No check Payware (Delta Sim)
Westland Scout AH.1 2404 Not set Not set No check Default Aviator
Westland Wasp HAS.1 2495 Not set Not set No check Default Aviator

Representative airframes

Robinson R22/R44/R66, Bell 206/407/UH-1, H125/H145/H160/H225, AH-64, Mi-8, S-76, Chinook

Source

14 CFR 27.725; Robinson R44 and Bell 407 maintenance manuals (hard-landing inspection)

Graded like helicopters: the rate of descent at touchdown against the rotorcraft curve, with no tail-strike check and no approach-speed target. There's no certified standard for these aircraft yet, so the curve follows the helicopter one.

Rotorcraft vertical-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve (Roundout's general curve)
At (G)Score
1.2100
1.485
1.665
2.040
3.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Aircraft in this category (6)

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Archer Midnight Midnight (Model M001, development version) 2948 Not set Not set No check Default Std
Bell V-22/MV-22B Osprey 25855 Not set Not set No check Payware (Miltech)
Dornier Do 31 Do 31 E3 (VTOL prototype) 27442 Not set Not set No check Default Aviator
Jetson Jetson One Jetson ONE (only version) 210 Not set Not set No check Default Std
Joby Aviation S4 S4 (JAS4-1, development version) 2177 Not set Not set No check Default Std
Volocopter VoloCity VoloCity (only version) 900 Not set Not set No check Default Std

Representative airframes

Joby S4, Archer Midnight, Volocopter VoloCity, Jetson One, Bell V-22 Osprey (tiltrotor), Dornier Do 31

Source

14 CFR 27.725 and EASA SC-VTOL-01 as the nearest standards

Basket landings have no approach speed, glide path or pitch attitude to judge, so there's no tail-strike check and no approach-speed target. The descent-rate curve rewards a gentle touchdown, around 100 fpm by the book.

Descent-rate score curve
At (fpm)Score
100100
15690
23975
35055
46135
60010
G-force score curve
At (G)Score
1.1100
1.290
1.3575
1.5555
1.7535
2.010

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Aircraft in this category (5)

ManufacturerModelVariantMTOW (kg)Vref (kt)Ref. weight (kg)Tail strikeMSFS source
Airship Industries Skyship 600 Skyship 600 7100 Not set Not set No check Default Std
Cameron Balloons Z-90 Z-90 816 Not set Not set No check Not available for MSFS
FlyDoo Hot Air Balloon FlyDoo 600 Not set Not set No check Default Std
Lindstrand 90A LBL 90A 900 Not set Not set No check Not available for MSFS
Luftschiffbau Zeppelin LZ 129 Hindenburg 214522 Not set Not set No check Payware (Red Wing Simulations)

Representative airframes

Cameron Z-90, Lindstrand 90A, FlyDoo Hot Air Balloon, Ultramagic balloons

Source

FAA-H-8083-11B Balloon Flying Handbook

Used when Roundout can't recognize the aircraft from its title. A middle-ground set of curves between light twins and narrow-body airliners, and no Vref, so an unrecognized aircraft is never judged against another aircraft's speed.

Descent-rate score curve
At (fpm)Score
100100
20090
30075
45055
60035
80010
G-force score curve
At (G)Score
1.21100
1.4285
1.5965
1.740
1.9810

Scores fall in a straight line between these points, and hold the first and last points' scores beyond them.

Touchdown-zone ideal
200 to 500m
Long-landing edge
700m
Tail-strike pitch
12.0°by default
Vref tolerance
±10%at least 10 kt
Glideslope limit
±1.5°the floor

This table lists ±1.0°, but every category is held at a ±1.5° floor. Tighter values sat below the measurement's own noise and failed correctly flown approaches, autolands among them.

Representative airframes

Any aircraft Roundout can't match to a profile or category by its title.

Source

Roundout (interpolated between the light-twin and narrow-body curves)

Helicopters, eVTOLs, gliders and balloons

Helicopters, eVTOLs and tiltrotors are graded on the rate of descent at touchdown against the rotorcraft curve in their category, not the fixed-wing descent-rate curve, and they have no tail-strike check or approach-speed target. What makes a good helicopter arrival beyond that (hover precision, drift at touchdown, autorotations) isn't graded yet; dedicated rotorcraft scoring is on the roadmap.

Gliders are graded like any fixed-wing aircraft, on the glider category's own curves and touchdown zone.

Hot-air balloons and airships (Cameron Z-90, Lindstrand 90A, FlyDoo, Ultramagic, Skyship 600 and the Hindenburg) are graded on their category's descent-rate and G-force curves, which reward a gentle basket touchdown, with no tail-strike check or approach-speed target.

Your account on roundout.io.

Sign in to your Roundout account. The rows below are the portal's main pages, plus your public profile and the leaderboards, which are public pages.

The portal's Overview: your latest landing with its score card, your account with landings synced, the licence, the latest version and open requests, and Recent activity with five rows and All activity under them.
Portal, Overview: your latest landing, your account, and what happened on it lately.
  • Overview /portal/

    Your latest landing, your licence and its PCs, the latest version, your open requests, and the five newest things that happened on your account, each a link to the licence, request, PC or order it names. All activity opens the rest, at /portal/activity/. Until your first landing it shows four steps instead: buy a licence, download the installer, open Roundout and paste your key, land in the sim.

  • Landings /portal/landings/

    A web copy of the desktop logbook, filtered by aircraft, airport and grade, with Export CSV and Export JSON. Each landing has a short address of its own (for example /portal/landings/K7M9XPQ4/) that only you can open; Create share link on a landing makes a public link to it.

  • Statistics /portal/landings/stats/

    Your average score, grade distribution, A+ share by week and month, average score by month, and your most flown aircraft and most visited airports.

  • Achievements /portal/landings/achievements/

    Achievements across ten categories (Quality, Weather, Consistency, Milestones, Exploration, Technique, Procedures, Airports, Special, Fun) plus Aircraft Mastery: a ladder of five tiers for each aircraft family, its variants counting together, Familiar (10), Practiced (25), Proficient (100), Expert (300) and Mastered (1,000).

  • Debrief /portal/debrief/

    A post-flight review with another pilot, instructor or mentor. The reviewer starts a debrief with your email; once you accept, they can read your synced landings, leave notes on each landing and message you in a thread. Either side can close it at any time, and the reviewer's access ends immediately.

  • Licences /portal/licenses/

    Every licence on your account, its key (Reveal and Copy) and the PCs it runs on. Open one with Manage to rename or deactivate a PC, replace the key (at most 2 times a calendar month) or ask to transfer it. See your licence below.

  • Downloads /portal/downloads/

    The latest Roundout installer with its checksum and release notes; downloading needs an active licence. Each click on Download makes a link that works for 10 minutes, and clicking again in that time reuses it. You can make 2 new links an hour and 5 in 24 hours, and an internet address 10 an hour. With none left the button is off and counts down to the next one. Every release, under the notes, opens the notes for every version; so does the Changelog, under Explore. Older installers aren't listed, because Roundout offers each update in the app.

  • Billing /portal/billing/

    Every order with its date, total and status. Open an order to see how you paid and the licence it issued, open the receipt to print it, download the Paddle tax invoice, have the licence email sent again, or request a refund within 14 days. See refunds and receipts below.

  • Support /portal/support/

    Open a request from the portal: write a subject and message, and if you like pick a category and a licence and attach files. Each request has a number that starts with R- (F- on an older one), and replies thread on its page. You can also email support@roundout.io; it reaches the same team, but only portal requests are tracked here.

  • Public profile /p/<handle>/

    Off by default. Turn it on in PortalSettingsProfile. Optionally claim a public handle; otherwise the address uses your pilot ID.

  • Leaderboards /leaderboards/

    Global all-time, monthly and per aircraft, ranked by A+ percentage with at least 10 landings in scope. Appearing is opt-in on top of a public profile and needs a public handle. An aircraft gets its own board once 5 pilots qualify. Refreshed daily.

A request in the portal: Moving Roundout to my new PC, its number, the note We're waiting for your reply, the customer's message and our reply, and About this request with its status, priority, category and licence.
Portal, Support: a request, with its number and status beside the thread.

Signing in and keeping your account safe.

Sign-in and two-step sign-in

Sign in with your email and password at roundout.io/accounts/login/. You can also sign in with Google or Microsoft: PortalSettingsConnections connects or removes either one, and removing one never deletes your account, your licences or your landings. To turn on two-step sign-in:

  1. Open PortalSettingsSecurity.
  2. Click Set up two-step sign-in.
  3. Scan the QR code with an authenticator app (1Password, Bitwarden, Google Authenticator, Microsoft Authenticator), enter the 6-digit code and click Activate.
  4. Save the recovery codes. They're the only way back in if you lose your authenticator.
The Security page of the portal's settings: two-step sign-in off, with the Set up two-step sign-in button, and passkeys, none yet, with Add a passkey.
Portal, Settings, Security: set up two-step sign-in, and add a passkey.

Passkeys

A passkey is a sign-in of its own. Add one in PortalSettingsSecurityPasskeys with Add a passkey: your browser asks to register Windows Hello, Touch ID or a security key. Signing in with a passkey replaces both your password and the authenticator code. After a password and code you can also tick Remember this device for 30 days, so that browser skips the code.

Email

PortalSettingsEmail shows the email on file and lets you change it. The change sends a verification code to both the old and the new address, and you confirm both before it takes effect, so a stale or hijacked inbox alone can't take over the account. If you sign in only with Google or Microsoft, set a password first.

Active sessions

PortalSettingsSessions lists the browsers signed in to your account, with the browser and system, place, IP address and last-seen time. Sign out any other browser, or all of them with Sign out everywhere else. The page also lists the browsers that skip two-step sign-in, and your sign-in history.

Notification preferences

PortalSettingsNotifications has a switch for each optional email: Support replies, Licence changes, Licence end reminders, PC seat warnings, New sign-in alerts, the five Debrief emails, and Product updates (off until you turn it on). Security mail and order emails, such as your licence email and receipt, always go out. So does mail about a revoked, refunded or transferred licence, and a notice we send to every licence holder.

Data export

PortalSettingsAccountExport my data downloads a JSON archive of your account, licences (with their PCs and history), orders, sign-in history, support requests, notification choices and a summary of every synced landing. For the landings themselves in full, use Export CSV or Export JSON on the Landings page, and Approach trace, CSV on a landing's own page for its trace.

Deleting your account

PortalSettingsAccountDelete my account deletes your account, profile, synced landings, achievements, leaderboard entries, debriefs and notification preferences, and signs out your PCs. Your licences are detached rather than deleted, so a key stays valid and can be claimed again; orders are kept for tax records. The landing database on your PC is unaffected. That copy is yours.

Your licence covers two PCs, and you manage it yourself.

Moving Roundout to a new PC

Your licence covers up to 2 PCs at a time. Swap freely between them.

Deactivate the old PC first Recommended

On the old PC, open SettingsAccount and licence in Roundout and click Deactivate this PC, then Deactivate. With the PC online, the seat frees instantly. Install Roundout on the new PC, paste your key, activate. Uninstalling Roundout doesn't free the seat by itself, so deactivate first.

The old PC is no longer available

Sign in to the customer portal, open the licence in PortalLicences and click Deactivate beside the old PC. Then activate on the new PC. If you skip the portal and hit the seat limit while activating, Roundout lists the PCs on the licence: pick the one to free, and Roundout frees it and activates this PC in its place.

The activation window with both PCs in use: Sim rig and Study laptop, Study laptop chosen, and the button Free Study laptop and activate.
Both PCs in use: choose the one to free, and Roundout activates this PC in its place.
A licence's page in the portal: the key hidden but for its last four characters, with Reveal and Copy, and its two PCs, Sim rig and Study laptop, each with Rename and Deactivate.
A licence's page, opened with Manage in Portal, Licences: the key, and the PCs it runs on, each with Rename and Deactivate.

Reinstalling Roundout on the same Windows user account does not use a new seat. A Windows reset, a full PC swap, or a new Windows user account counts as a new PC.

A paused PC

Our team can pause Roundout on one PC of a licence while we look into a problem with it, and only we can start it again: contact support. The PC keeps its place on the licence and keeps its landings, which don't sync until we start it again. The banner in the app says Roundout support has paused this PC at its next check, within about 6 hours, or at Check now. While it's paused:

  • The PC can't be deactivated, in the app (This PC is paused) or in the portal, where it has no Deactivate button.
  • Another PC can't free its seat. When you activate on another PC and every seat is taken, Roundout lists only the PCs it can free.
  • You can't replace the key or ask to transfer the licence while any PC on it is paused. If your key got out, support can replace it.
The two PCs on a licence's page: Sim rig with its Deactivate button, and Study laptop marked Paused by support, with no button and a link to contact support.
In the portal, a paused PC says so and has no Deactivate button.

Replacing a licence key

Use this when you suspect your key has been shared, leaked, or written somewhere it shouldn't be. It isn't offered while a PC on the licence is paused. Open the licence in PortalLicences and click Replace the key:

  • The old key stops working at once.
  • Every PC on the licence is signed out and asks for the new key the next time Roundout starts.
  • The new key is in PortalLicences straight away, and we email it to you unless you turned off Licence changes emails.

Capped at 2 replacements per calendar month per licence. Contact support if you need another in the same month.

Transferring a licence to someone else

Gift your licence, or hand it off if you sold the PC it ran on. Open the licence in PortalLicences and click Request a transfer:

  1. Enter the new owner's email and a reason (at least 20 characters), tick that you accept the conditions, and click Send the transfer request.
  2. The licence page shows Transfer pending review. We review every transfer by hand within two business days and email you the decision. Until then you can cancel the request.
  3. On approval the old key stops working and your PCs are signed out. The licence moves to the new owner with a new key; if they have no account yet, it joins their account once they sign up with that email and confirm it. You both get an email.

Licence keys may not be shared, sold, lent or otherwise passed on outside this flow.

Further down a licence's page: Give it to someone else, with Request a transfer, and Replace the key, with 2 of 2 replacements left this month and the Replace the key button.
Further down the same page: Request a transfer, and Replace the key with the replacements left this month.

I lost my key

Your key belongs to your Roundout account, not to the email it came in. Sign in at roundout.io and open PortalLicences; click Reveal or Copy.

If you bought under a different email and can't reach it, email support@roundout.io with your order number. We'll move the licence to a new account.

If you suspect someone else has the key, replace it: the old key stops working the moment you do.

Refunded or revoked licence

A licence is revoked when we start the refund: see what happens to a refund. It also stops when a bank decides a payment dispute in the buyer's favour. Either way every PC on it is signed out. The next time Roundout starts, it asks for a key once it's online, so it records no new landings, and this one no longer starts it (A refund on this licence stopped it, in the app). Your landings stay in their file on your PC, and the ones already synced stay in your account, where you can still export them. To pick up where you left off, buy again from the pricing page; you'll receive a brand-new key.

Refunds and receipts.

Paddle is the merchant of record for every order on roundout.io. Bought your key from a reseller? Its receipt and any refund come from the reseller.

Requesting a refund

A 14-day refund window, no questions asked. Two ways to ask:

From the portal Recommended

Open PortalBilling, then the order, and click Request a refund. A short note about what went wrong helps, but you can leave it empty. It opens a priority support request with the order's details filled in.

By email

Send a plain-text email to support@roundout.io from the address on your account, with your order number (it looks like RO-XXXXXX, or FL-XXXXXX before the rename, and is on the receipt and in the portal).

We confirm receipt within one business day. Past the 14-day window, refunds are at our discretion, so write to us anyway. The full text is in the refund policy.

The refund panel of an order bought 3 days ago: 11 days left of 14, an optional note for us, and the Request a refund button.
An order in Portal, Billing: the days left to ask for a refund, an optional note, and Request a refund.

What happens to a refund

Your request changes nothing by itself. Your licence keeps working until we start the refund. Then:

  1. Under review. We ask Paddle to return the money, and Paddle reviews it first. Your key stops working at once, the order and the licence read Refund under review, and we email you that it's requested and under review. No money has moved yet.
  2. Approved. You get an email that the refund has been issued, and the order reads Refunded. PayPal refunds usually clear within minutes. Card refunds usually show within 3 to 10 business days, and a few banks take up to 30 days.
  3. Not completed. If the refund can't be completed, no money has moved. We email you, your order reads paid again, and your licence stays off and reads Refund not completed until we've put it right.
A note on an order: A refund on this order is under review. No money has moved yet. We'll email you when the review is over.
What an order says while the refund is under review.

Receipts and tax invoices

Every order has a receipt page (open the order in PortalBilling, click Open the receipt, then Print or save as PDF) and a Paddle tax invoice (Download tax invoice (Paddle), on the same page) for VAT or sales-tax records. Send it again re-sends the licence email with your key and the receipt details, once an hour at most.

The documents panel of an order: Download tax invoice (Paddle), Open the receipt, and Send it again for the licence email.
On the same order: the Paddle tax invoice, the receipt to print, and the licence email to send again.

The most common things that go wrong.

Activation errors

Key not accepted
Roundout says the key doesn't look right, or that no licence was found for it. Check the key against your most recent licence email or the portal. A missing or wrong character is the usual cause; spaces, line breaks and dashes are ignored.
Seat limit reached
Your key is on its maximum number of PCs. Roundout lists them: pick the one to free, and it activates this PC in its place. Or open PortalLicences and free a seat. A PC paused by Roundout support isn't listed and can't be freed: see a paused PC.
This PC is paused
Roundout support has paused it, so it can't be deactivated or activated here. See a paused PC.
Key replaced, refunded or revoked
A replaced key no longer activates, so use the newer key in PortalLicences. A refund stops its licence from the moment it starts, and so does a payment dispute the bank decides for the buyer. See refunded licence. If you think a revoked licence is a mistake, write to us.
Claim this licence first
The key is valid but not linked to an account yet, for example one bought from a reseller. Click Open the claim page, sign in or make your account, then click I have claimed it, try again. You can also open the claim page yourself.
Can't reach server
Check your connection. Activation needs a one-time online check. After that the app checks in by itself, and can stay offline for up to 14 days. Past that it still scores each landing, but new landings wait on the PC and don't sync, and once you're back online the app may ask for your key again.
Too many activation attempts
Activation allows 5 tries an hour for each key and 20 an hour from each internet address. Wait an hour, then try again.
Activated on PCs too often
To stop shared keys, a licence can be activated on a new PC 5 times in 24 hours and 50 times in all. Activating the same PC again doesn't count. Wait a day, or write to us if you reach the total.

Sync issues

Landings not in the portal
Check that Roundout is activated on that PC, that Sync landings to Roundout is on in PortalSettingsAccount, and that you're online. Failed uploads retry by themselves; Sync now in SettingsAccount and licence sends them straight away.
“Syncing is turned off for your account”
Sync is off in your account settings. Turn Sync landings to Roundout back on in PortalSettingsAccount, and Roundout catches up by itself within the hour, or straight away with Sync now.
Counts don't match
Deletions travel both ways, but a PC only learns about a portal deletion the next time it syncs, so a PC that has been offline can be ahead for a while. Run Download my landings in SettingsAccount and licence on that PC: it pulls deletions first, then offers to remove any synced landings your account no longer has. If the counts still disagree after that, contact support.

Runway detection

Runway from: Not identified
Shows in the Landing report and on the landing in your portal (“No runway data for this approach”) when neither the sim's airport data, the sim's ATC, nor the bundled airport database could identify a runway near your touchdown. Common on fictional MSFS sceneries or genuine off-airport landings. Centerline and touchdown zone are left out of the grade rather than guessed. Most real-world airports are found by one of the tiers. See runway detection.
“15” instead of “15L” or “15R”
MSFS's ATC RUNWAY DESIGNATOR SimVar is often empty for parallel runways. Roundout takes the side from the sim's own runway data, or from the bundled airport database using your touchdown position, so a bare “15” should only appear on a very old version. Check yours in SettingsHelp and updates and update from there.
Runway from: Position and navdata
Not an error. The runway was identified from your touchdown position in the bundled airport database, because neither the sim's airport data nor its ATC covered your touchdown this time. The landing is scored normally.

SimConnect won't connect

The top of the Overview with the sim not running: MSFS 2024 not connected at the end of the menu, the Connect button, and the sentence that says Roundout tries again every 5 seconds.
Until it reads the sim, the end of the menu says MSFS 2024 not connected. Roundout keeps trying by itself, and Connect tries straight away.
Not connected to the sim
The end of Roundout's menu bar says MSFS 2024 connected once it reads the sim. Start MSFS 2024: with Connect to MSFS 2024 when Roundout starts on (the default, in SettingsSimulator), Roundout connects within a few seconds of the sim coming up and keeps trying at the interval set there.
Persistent errors
A few antivirus and privacy tools block SimConnect's named-pipe traffic. Allow Roundout.exe (in C:\Program Files\Roundout, or in C:\Program Files\FLARE if you updated from FLARE, since an update stays in its folder). The small FLARE.App.exe beside it only opens Roundout from old shortcuts. SimConnect is part of MSFS 2024, and Roundout brings the small library it needs, so there is nothing else to install.
Several sims open
Roundout is built for MSFS 2024 and connects to whichever sim answers SimConnect first, so close MSFS 2020 before starting a session you want recorded.
Dropped in flight
Roundout reconnects by itself and keeps doing so for as long as the session lasts. Versions before 1.2.34 only recovered once per session and needed a manual Connect after that, so update if you see repeated drops. Roundout records nothing while disconnected.

If your answer isn't here, write to us.

Pick whichever way suits you. We usually reply within one business day.

A faster reply comes with these.

  • Your order number (RO-XXXXXX, or FL-XXXXXX for an order before the rename) from your receipt or PortalBilling
  • Your Roundout version, in SettingsHelp and updates
  • Your MSFS edition (Steam, Microsoft Store or Xbox) and Windows build (run winver)
  • Anything you've already tried, with screenshots if they help

For privacy or data-protection requests, write to privacy@roundout.io.